u/CherryShot6

▲ 11 r/godot

Hi all! Me and my husband have worked as designers (he is an animator, I'm a UX designer) for years, and we've always wanted to make a game. So we started messing around with Godot and anything that allows us to make our dream game... but we know we have a long way to go.

Following tutorials, the documentation and other resources we managed to make a simple platformer and a top-down shooter. We finished GDQuest and last weekend we tried to make our first prototype from scratch: an arcanoid-like where a ball bounces from a player-controlled platform, and the physics of it humbled us xD we thought it was easy enough but we were wrong.

Maybe we just suck! Anyways, I wanted to ask the community, which kind of game it's the easiest to make for our first prototype. We want to make something simple but on our own (as in, we figure how to code what we need and reaching our own logic for the code, without following an end-to-end tutorial that tells us "just write this and don't think much about it")

We don't want to make a selling product, just a fun prototype with our own assets that we can show to friends and family and it serves us as a stepping stone to try making each time something more complex and gain experience and knowledge to -hopefully!- one day make a game that we are proud of!

Thanks in advance!

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u/CherryShot6 — 15 days ago