u/Chemical_Buffalo_833

Came across this card creator app recently, well worth a look

Came across this card creator app recently, well worth a look

Came across Mark Forster's Heroquest card creator recently while looking for a tool to output print ready sheets of homebrew cards.

While he's not quite there yet on the printables front it is on his road map (as discussed in linked video) and I'd say well worth checking this out and keeping an eye on progress.

youtube.com
u/Chemical_Buffalo_833 — 2 days ago

Homebrew Warlock

What are people's thoughts on this for the Warlock?

I've tried to stay fairly close to the accessing dread/carrying the demon curse idea but also insert the narrative the Warlock is the default state, giving more reasons to want to be *in control* as the warlock.

Warlock Stats - Att: 2 / Def: 2 / BP: 4 / MP: 5

Starts with wand: On dealing any damage with wand: restore 1 MP to Warlock (once per turn)

Can only access equipment available to wizard

Warlock Spells:

* Fear - RAW

* Dark Wings - RAW

* Take My (Strong) Hand - Heal an adjacent hero up to 3 BP, reduce Warlock MP by equal amount, do not discard Spell card after casting.

While in Demon form gain:

* +2 Attack

* +3 Defend

* Takes damage on MP

* Immune to traps

* Cannot use equipment or spells

* Cannot search for treasure or secret doors

* Cannot be targeted by hero magic

* Must attack on turn if adjacent to an enemy

* Corrupting influence:

- Lose 1 MP end of each turn,

- Lose additional 1 MP if no damage dealt that turn.

Transformation Mechanics:

- When taking BP damage: Roll 2d6 vs current BP

if higher → transform into Demon form

- End of turn in Demon Form: Roll 2d6 vs current MP

if higher → revert to Warlock

- If Demon Form reaches 1 MP: Immediately revert to Warlock and turn ends

u/Chemical_Buffalo_833 — 4 days ago

To add more variety, narrative and choices, I'm giving players access to Hopekins Rest from Wizards of Morcar right from the start of playing the original Game System.

However, almost all locations are locked behind players/NPC dilemmas that will affect when and at what cost the various parts of the town open up.

To begin with only the Tavern is open, the following is my introduction for the players.

Open to thoughts and suggestions!

After completing Q1 introduce Hopekins Rest to players,

Zargon reads aloud…

As you’re nearing the end of your travel to the capital, still a little way south you find yourself in Hopekins Rest; the town stands, but only barely.

The guard towers are thinly manned, the small number of townsfolk to be seen; speak in hushed tones and quickly stop when you draw near, eying your group warily before hurriedly moving on.

Doors are barred early, if they’re ever opened at all.

The only place offering any form of welcome...if you could call it such, is the town tavern, The Dewdrop Inn, run by Marta Dewdrop.

A stout dwarven woman with a copper-coloured braided beard threaded with glass beads, Marta watches from behind the bar with sharp green eyes that miss nothing. Her demeanor steady, her tone not even as warm as the empty hearth, there’s a weight behind her gaze that suggests she knows plenty about this town’s troubles.

Before you can speak, she barks “100 gold a night or 50 if you want to sleep in the stables, but no lightin' any fires!

Plus 50% for pointy eared parchment skulks, Dwarves HALF OFF!" She yells, chuckling to herself, " Entertainers stay for free, not that we’ve seen any of those in a good long while!” she grumbles, “Now then, what will it be?” "

Players may choose to stay in the Inn if they can afford to, staying in a room confers +2BP to the hero on their next Quest only, while staying in the stable confers only +1BP

If players lack cash they may trade any equipment/artifacts they hold for 50% the purchase cost shown on card to Marta to cover the accommodation cost, but don't expect any change. Alternatively a player may receive funds whether by gift or loan from another player.

Once business is resolved, Marta’s disposition to each Hero that's paid to stay softens and while you enjoy the small comforts of the inn you may each ask Marta for information about one location on the Hopekins Rest map.

Players without accommodation for the night may instead move to any one location on the Hopekins Rest map to investigate it.

u/Chemical_Buffalo_833 — 10 days ago

To give my players some variety and to get a bit of extra mileage out of the FL box, I'm porting select maps over to the FL Alt board, starring with Keller's Keep.

Plan to add more soon ready for when we move on to other expansions.

u/Chemical_Buffalo_833 — 11 days ago
▲ 32 r/UKBBQ

£8 to justify buying herself biscuits I think 😂 , but still, looking forward to not guessing how done the food is!

u/Chemical_Buffalo_833 — 14 days ago