u/Chaincat22

Stars Druid build help?

I'm new to the game and this is my first playthrough but, I'm trying to do a 1 cleric/11 druid build with circle of stars. The cleric dip is mostly for rp (I really like Shadowheart's dialogue with Selune clerics so far) but I like how stars druid plays and I was wanting to get level 6 spells for sunbeam for aoe situations moonbeam might not be great in, but I am also focusing heavily on moonbeam so far.

What feats should I take? And what Cleric domain should I take? I'm currently on Light, Warding Flare is very convenient, but I could see other options working better.

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u/Chaincat22 — 20 hours ago

The sitrep is Recon. I am an Atlas, with me is a homebrew sniper mech based on a titanfall mech (Ion I think?) and a Minotaur.

I ran off to check 2 of the recon sites. Both fakes. The Minotaur and Ion are fighting squads and another mech. The Ion structures twice and finds the real site. I am enroute to the control zone and an Elite Assault spawns near it. We need to control the zone at the end of turn 6. It is turn 4, the squads are dead, there is a Rainmaker, a Support, a Sentinel, and the Elite Assault. The Assault is on a roof 2 high right next to the control zone, but not in.

Ion goes first and uses beckon combined with her 20 sensor range to teleport the Minotaur next to the control zone, and me about half way there. This nearly structures her. The Minotaur uses his turn to throw the Elite into the Labyrinth and disable life support, then moves into the control zone. This allows the Sentinel to boost into engagement with him. Support goes and deploys latch drone to heal the Elite and steps onto the roof to let the Elite roll twice on system saves and take the higher roll. This can't be allowed.

It's my turn now.

I swap to Wind Stance on my Terashima Blade, step forward and Pankrati Charge at the Sentinel from 14 tiles away. He's not my target though, and I provoke overwatch, getting stabbed for 6, Jaeger Dodge down to 3, backflipping away from him. This places me below the support with 5 movement left. I overcharge and jump into the air with my Terashima Blade. The damage is blocked by the Support's armor, but connecting the hit is all that matters. I grab the Support by the leg and pull him from the roof (Duelist + Titanomachy, I have Synthetic Muscle Netting). I jump off the wall and slam the Support onto the pavement before dragging him next to the Minotaur with the rest of my movement. Then, I sheathe my Terashima Blade... And pull the trigger, activating my Tempest Charged Blade, exploding out from the sheathe in a wreathe of plasma and cleaving the Support in twain as I crit for 24 damage, I was told his entire health bar.

The Sentinel goes invisible, and the Elite fails to make his saves while the Rainmaker nearly kills the Ion and knocks the Elite into the control zone with knockback friendly fire. The Ion uses Beckoner on turn 5 to kidnap the Sentinel, winning the coinflip and nearly dies. The Rainmaker finishes her off and she dies heroically to reliable damage on the final turn. The Elite finally makes his save but before he can return to the control zone, the Minotaur immobilizes and jams him, effectively stunning him again at the last turn. I'm upon the weakened Elite in the last moments, but I'm unable to secure the kill before we win the sitrep, and he ejects as the Sentinel and Rainmaker retreat.

All in all, it was a great oneshot, we all got our cool moments that ultimately won the sitrep. It was touch and go because of the Sentinel. We didn't have a reliable way to deal with it, so we got really lucky. The positioning from Beckoner helped a ton too. We also wouldn't have been able to kill the elite, so shutting him down with effectively a 6 turn stun was the best thing the Minotaur could have done (he spent turn 5 stacking Disable Life Support to undo the Labyrinth's stacking accuracy)

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u/Chaincat22 — 12 days ago