I’ve been thinking about why so many people struggle to make progress with game development.
A lot of it seems to come down to how people approach learning. It’s easy to fall into a cycle of tutorials and feel like you’re improving, but when you try to build something on your own, it doesn’t really translate.
At the same time, jumping straight into making something without enough foundation can feel overwhelming pretty quickly.
What seems to work better is a mix of both, learning just enough to get started, then actually building small projects and repeating that process.
Curious how others approached it, did you lean more toward courses first, or just start building?