

The Ai false flagging is destroying our project - how is this IP infringement?!?! Let alone Nintendo infringement?!?!
I need some help here ya'll. We're kind of freaking out - we're making a very unique UEFN collectable card game / visual novel hybrid. I've invested my life savings into the project and as we get closer to release my morale has been decimated given continued false flags from the Ai validation bots and having no real recourse to combat them.
We have been flagged on this card asset at least three dozen times.* After successfully appealing it via our sanctions and appeals page the first two times, we continued to get warnings but the asset no longer appears on the sanctions page. We couldn't clear the flags because the page was bugged out. Dozens of e-mails to Epic over A YEAR has yielded results from 'nothing we can do' to 'try changing your asset'.
This last round we did yet another file and card change and it finally appeared in our appeals and sanction page so we could appeal it. Except upon review the sanction was upheld for 'IP infringement'. I'm awaiting on response #xxx from Epic on this round, but the way the appeals project works is once a sanction is upheld there is nothing you can do - one of my points to Epic over the years of 'if we keep getting flag, someone is just going to smash the upheld button and we're boned.'
We've got hundreds of these cards for our game, and we're in the part of the development cycle where money is being spent on the MVP and our release. Even if we clear this crisis by removing this asset entirely, me and my team are paranoid this will happen closer to release date and tank the fragile bootstrap process we've been trying to get the studio through for years.
* - I hate the writing on this card, it will be changed to better prose, but those changes do not seem to prevent it from being flagged as IP infringement under 'Nintendo Property'.