So I’ve started a new 7d2d game and decided to go brutal with The Wastelands overhaul as well as walkersim for some massive hoard action. I’ll also be incrementally increasing the max spawn count and shortening the blood moon as I go on to keep things entertaining. But in the interests of the learning experience I thought I’d start a comms thread with logs of encounters along with questions about upgrades to defences. Essentially like a comms log between shelters.
Entry 1: It’s day 1 of the apocalypse. I appeared in naught but my boxers in a field. Upon crafting some bush pants I ventured to a local town, infested with zombies. After some prowling around I located an abandoned church with stone walled courtyard, this will do while I get a starting position. Over the next few days I’ve advanced to plastic pistol level although cannot afford to fire weapons. There are 3 zombie bears prowling around. I scraped together enough metal for a wrench and have successfully set up an electric trip wire to slow incoming walkers.
Day 5: a wandering hoard walked past the base, initially it was fine until a local gang who happened to be next door appeared and starting shooting. This attracted all 3 bears, I faint creepy wolf and what looked like a giant mole. The electric fence did its job and gave me the space to kill them however bears are brutal. The church isn’t a safe place.
I’ve scouted the area and selected a flat location between 3 cities, approximately 500m from each. I spent day 6 digging out a ramp tunnel down and lining it with wood. Going down 12m zombies now are only approaching down the entrance. I reused the electrics to set up a 3 wire fence to protect the entrance while I mine. I’m inside if fighting uphill is a good idea at present but for now it’s the safest option given hoard high is set to day 10 initially. There is ample fuel, food and as of now I can start to make concrete. With no firearms we will only have the fence when the hoard hits at this rate.