Hi all, I recently built and launched my first mobile game, Paw Fusion (a merge-style puzzle game with physics).
This is my first real attempt at game development. I come from a data / tech background, so most of this was learned by doing.
The part I expect to struggle this much with was distribution and my expectation is reality now 😞
I have:
- Limited marketing budget (spent most of it on ads for social media, did not work out well)
- No prior audience
- Very limited knowledge of mobile game marketing
Right now I’m trying to figure out how people actually get their first players. For those who’ve shipped games:
- How did you approach early distribution?
- What worked for you at the very beginning?
- Anything you tried that was a complete waste of time & money?
Would really appreciate any insights, especially from other solo devs.
Thanks!
u/Careful_Vanilla_4571 — 11 days ago