u/Cardgod278

Should I have the two remaining siblings start a counter offensive?

For those who didn't see my previous post I will start from the beginning

So, it's around 4 or 5pm in game and the party is having a direct conflict with the villa guards. We got to this point because the party tailed an NPC who made a deal with Amirk into the upper city and to the Vanthamper estate. The rogue snuck over the wall and into the tree in the corner to spy into the villa. She wanted to tie a note to an arrow to update the rest of the party on the situation without alerting the guards. Well two natural ones later and the arrow spirals over the wall, her bow is caught in the tree, and the note falls right in front of the patrolling guards.

They kill the guards, have the Mimic player eat the jaws. The rogue fires a smoke arrow at the approaching city watch. They then make their way into the stable entrance to the dungeon. They kill the cultists and devil in the alter room. Destroy the statue, take the mace, and go into the secret door. They find the duke, kill her, and take a long rest.

So Thelma Vanthamper is dead, they took a long rest in the dungeon. None of the upper house has been dealt with. Amrik and Thurstwell are still alive. Should I have them mount a conter offensive and attempt a search and destroy? I imagine that Thurstwell sent some imps to investigate the dungeon, saw that they killed the cultists by the stable entrance, and sent news to Amrik.

I was planning on having a couple guards and a guard captain who are loyal to the Vanthampers help. Would it make sense for the two of them to try and eradicate the party with their remaining forces and the reinforcements from the watch?

It's an in person game but I plan on using roll 20 to track the enemies moments on the map

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u/Cardgod278 — 4 days ago