I’m preparing to GM sessions of Daggerheart locally and am very excited and I’m hoping to get some tips from the community. So far I have only played online and I’m trying to figure out what I really need to have prepared to make it easy for new players to just jump in without needing things. I’m expecting to have up to a max of 6 players.
I have tracking fear figured out, so I’ve been thinking about how to track hope, HP, armor and stress as well as class features that need tokens. I’m I’m trying to see if I can do better than marking and erasing character sheets, partly to save on paper and reprinting and partly to make for a smoother and possibly more immersive experience for everyone.
I’d like to minimize or avoid using phones at the table, so I’ve thought about tokens. I have to see what I have or can get but want to make sure I have enough. Realistically it seems like I would have at least four different kinds of tokens, maybe more for class features, and maybe around 25 or 30 of each to distribute among six players?
I’ve also thought about just printing little cards with slots for each resource and laminating them to mark them with dry errase, but my doubt is if I want them to be reusable, how many slots should I include for each resource? What’s the max HP/Armor/Stress/Hope I could expect a player to reasonably get? And then just black out the slots beyond the player’s maximum?
The benefit of the printed trackers is that they would be cheaper and it would be easy to track across sessions. The tokens I think are aesthetically more pleasing and possibly more immersive and a little easier to deal with for the players.
If anyone has any tips or advice on this or can share their strategies I would really appreciate it.