Timezone is flexible I am eastern time, and can do day or night times
Have you ever been somewhere for the first time and felt like you already knew it?
Not déjà vu. Something older than that. Something that lives in the back of your throat when a stranger looks at you like they recognize your face.
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**The Game** System: D&D 5e 2024 Format: Online Schedule: [DAY, TIME, eastern] Session Length: ~3 hours Campaign Length: Medium (est. 10–20 sessions) Players Needed: 2 (1 seat already filled)
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**What This Is** A slow-burn investigative mystery set in classic medieval fantasy — magic, monsters, candlelight, and a town that doesn't behave the way towns are supposed to. Roleplay-heavy. Atmosphere-first. The challenge is noticing things, remembering things, and talking to the right people before it's too late.
Tone: Genuinely unsettling. Think less "adventure" and more "something is wrong here and I need to understand it before it understands me."
Combat exists. It is not the point.
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**What I'm Looking For** ✦ Story-first players — you're here for the narrative, not the numbers ✦ Players who treat NPCs like they matter (they do) ✦ Comfort with ambiguity — answers exist, but have to be earned ✦ Note-takers. Seriously, bring a notebook. ✦ Preferred: 2 male players to fit the group dynamic already forming
**This Is NOT the Right Table If:** ✦ Your build matters more than your character ✦ You disengage when there's no combat ✦ Your first question is "what's the meta pick" — this is a story, not an optimization problem
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**Content & Safety** This campaign contains: psychological horror elements, unsettling NPCs, unreliable reality, and mature themes (no graphic violence or NSFW content). Safety tools (X-card, Lines & Veils) will be used. Session 0 required before play.
18+ preferred.
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**About Me** Experienced DM, story-focused, collaborative world-builder. I work with your character's background — there's a reason you ended up in this town specifically, and we'll build that together in Session 0.
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Drop a comment or DM with a bit about yourself as a player and a loose character concept. Travelers, wanderers, people between places — that's your lane.