u/CaptainManboob

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▲ 7 r/roguelites+1 crossposts

Haven and Hell is a 2d Dungeon Exploring Deck building Rogue Lite, You explore prodecudrally generated dungeons gathering shards and compleating tasks to unlock new cards,

Cards are split across 4 decks currently:

Player upgrade deck - these cards will add value to the players overall stats, wether it be a speed increase, fire rate increase or a better cooldown on the state flip ( more in a mo ) you unlock these in the player upgrade room and you can equip 4 at a time, each card also has a unique spell that you can play in the run, each of these currently has a cooldown so can be used multiple times. but be carefull as these cards do have conditions and costs to use.

This is your permanent progression deck. These cards improve your core stats such as:

  • Health
  • Attack Power
  • Attack Speed
  • Movement Speed
  • Luck (better drops and rewards)
  • Defense (acts as a shield before health is damaged)
  • Switch Cooldown (reduces the cooldown of your Haven/Hell state swap)

Survival Deck - on your run in the dungeon or the arena when you kill enemies you level up and get to choose a temp upgrade or spell for the run. there are currently 112 cards in this deck and they are split across:

  • Stackable – Can be selected multiple times to scale power
  • Temporary – Last for a limited duration
  • Unique – Powerful effects that can only be taken once per run

Fate Deck - while on a run in the dungeon or survival your fate meter is constantly ticking up as a steady pace, the more you kill the faster it builds. when the fate meter is full a card is drawn from the deck. Example cards:

  • Poison clouds roaming the map
  • Holy mines spawning around the player
  • Meteor strikes
  • Flame traps
  • Enemy speed increases
  • Enemy damage boosts
  • Elite enemy spawns

Fate Deck Dungeon ( Temp name ) - Rather than focusing purely on combat difficulty, these cards are designed around exploration-based chaos such as:

  • Altering dungeon layouts
  • Spawning roaming enemies between rooms
  • Changing room rewards
  • Triggering curses
  • Increasing risk during exploration

State Flip - The game’s core mechanic is the ability to shift between two states:

Haven

This is your default state and is much safer and more controlled

  • Standard enemy difficulty
  • Traditional combat encounters
  • Environmental hazards come from the Fate Deck

Hell

  • Enemies become significantly stronger
  • Environmental hazards become more aggressive
  • Existing threats escalate

However, the reward scales with the risk:

  • Better loot drops
  • Higher-value rewards
  • More valuable resources

The state swap itself is controlled by cooldown-based progression and can be improved through cards.

My steampage is now up so feel free to take a look and wishlist : https://store.steampowered.com/app/4151710/Haven_and_Hell/

u/CaptainManboob — 16 days ago