u/CaptainInitial1823

Image 1 — I hate copper poweder
Image 2 — I hate copper poweder
Image 3 — I hate copper poweder
Image 4 — I hate copper poweder
Image 5 — I hate copper poweder
Image 6 — I hate copper poweder

I hate copper poweder

I thought I’d built a factory that turns 4,800 copper into 2,000 copper powder, but I miscalculated and ended up with a factory that produces exactly half that amount. Yeah, I’ll have to build another one. I need 1,200 to make Cell 60, but I tried to be a little more generous with production, and this is what happened. I really hate this item. 😫

u/CaptainInitial1823 — 12 hours ago

How much clipping do you allow?

Just curious, how much you all care about clipping?

At one point, I considered becoming a strict non-clipping purist, but I gave up on that because even attaching a distributor to a lift counts as clipping. When building a factory, I try to avoid clipping as much as possible, but I do allow objects to get closer than permitted when stackable supports overlap or during unexpected modifications. Do you allow clipping in unseen areas? Or do you have your own standards? (Some terms may differ due to the use of a translation tool.)

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u/CaptainInitial1823 — 1 day ago

How to handle fluids? Here are a few methods I’ve found.

Having played the game for nearly 1,000 hours, I’d like to share some of the little tips and tricks I’ve picked up along the way.

These are based on my own experience, so there may be some inaccuracies. Please feel free to leave a comment if you spot any errors so I can correct them.

The most important rule is this: “Keep the pipe full.

All the tips listed below are designed to help you achieve this.

- Supply more than the required amount (especially water). It’s better to have too much than too little.

- Avoid using a buffer if possible. Buffers can cause slurping before they are full, and it takes a long time for them to fill up.

- (Photo 1) Before using the fluid, place it at a higher elevation than the equipment that consumes it. This allows you to avoid using an unnecessary pump. (Due to gravity, the liquid will rise naturally to the height at which it was placed.)

- (Photo 2) Supply fluid to the equipment from “both sides.” You can literally connect pipes to both sides, or simply move one end in the same direction. This prevents fluid starvation at the edges of the manifold. It is also the easiest way to double the supply rate. For example, if you supply fluid from both sides via mk2 pipes, you can supply a total of 1200 units of fluid.

- Create the joints first, then connect the pipes. The method of assembling the pipes and then snapping the joints into place often leads to errors.

- Avoid creating small pipe segments whenever possible. This increases the volume of fluid calculations, leading to errors and reduced frame rates.

- Do not share the same fluid with other equipment. Whenever possible, assign one source per manifold.

- Use valves and pumps to ensure fluid flows in one direction. Especially when creating the aforementioned circulation loop, install a valve at the source to prevent fluid from flowing back toward the source.

- Fluids branching off at junctions can collide with each other, causing slurshing issues.

- (Photo 3) For VIP junctions, simply supply the byproduct fluid from above and install valves and pumps on both pipes.

- Install only as much piping as necessary.

- If the manifold is too long, create a fluid supply point in the middle of the manifold. Supply fluid at the beginning, middle, and end, and use valves or pumps to control the flow direction.

- (Photo 4) If possible, split the piping at both ends of the water extractor and connect them to both ends of the equipment.

(I’m adding this to avoid any confusion with the previous post. This photo does not show how to supply 1200; rather, it can be used when you want to distribute water evenly. For example, you could place a 300 at each end of the manifold.)

Fluids are complex. That’s why I keep the environment as simple as possible to minimize the chances of problems arising. I hope this post has been helpful.

u/CaptainInitial1823 — 4 days ago

A 14-car train loaded with parts for Stage 4 flies through the sky to reach a factory located at an incredibly inefficient height. It’s so ridiculous—and I absolutely love it. The levitating factory is planned to be built as a stepped structure that slopes downward. Now the trains can cross the cliff and reach the central region. My train empire can now expand all the way to the center!

u/CaptainInitial1823 — 7 days ago

This is a factory that converts 1,200 units of crude oil into rubber, plastic, and circuit boards for Stage 4. Using an alternative recipe, It can make circuit boards using only crude oil. I chose this because it’s convenient, but the efficiency doesn’t seem great. It produces a total of 653.33 plastic, 613.33 rubber, and 250 circuit boards. The factory that uses the refinery is so huge that I didn’t know how to arrange it, so I just kept the layout simple. The factory that uses the recycling recipe is fun because the conveyor belts get all tangled up after all.

u/CaptainInitial1823 — 7 days ago

Pale voids, imposing concrete, precarious rebar, elevated railways, and shattering glass come together to form a blue palace. This time, moving away from traditional Brutalism, I created a light and precarious factory using steel frames. I loved the atmosphere of the pit so much that I wanted to preserve it exactly as it was. Using glass and steel, I took care to fill the space without obscuring the “dizzying pit.” I’m satisfied with the stunning façade that emerged.

u/CaptainInitial1823 — 10 days ago

The sight of light streaming through clear skies, pale concrete, pitch-black rebar, and transparent glass is always a pleasure to behold.

u/CaptainInitial1823 — 11 days ago

This is a factory that produces all materials except for electromagnetic control rods (I’ll need to build a dedicated factory for those, too😫). (Since this is a translation, the terminology might be slightly different.) This includes sulfuric acid and nitric acid. A massive train carrying all the materials is scheduled to run back and forth exclusively between this facility and the nuclear power plant. The facility is already complete; I just need to finish the exterior. And I need to build one more factory. Actually, I have plenty of power, but since nuclear power is romantic, I plan to build one before Phase 4 is complete.

u/CaptainInitial1823 — 12 days ago

I haven’t designed many factories, but I always start by laying out the basic structure and installing the equipment. When shaping the layout, I always try to create an interesting design. I ask myself questions like, “Does this layout look good?” “Does it look too boxy?” and “Is there enough space for the equipment?” etc.

u/CaptainInitial1823 — 14 days ago

Here’s a sneak peek at Brutalism 3, which I’ve just finished building! Constructed along the stunning arch at the starting point, this factory produces Turbo Motors 8.44 and Cooling Systems 50, and you can watch space sting rays flying through it!

u/CaptainInitial1823 — 15 days ago

I love overcoming elevation changes. In that regard, Titan Forest was the place that inspired me the most. Seeing the beautiful trees, cliffs, and bauxite nodes, I made my first real effort to create a truly beautiful building. I set out to create a Brutalist building clinging to a massive cliff, and I was pleased with the result using concrete, steel, and glass. It’s a very small factory, and I gather most of the materials by train. Fitting two train stations into the extremely narrow space at the base of the cliff was a bit of a gamble, but the way they’re packed into that small area looks really cool. Brutalism 2 is right next to it, and I’ll be taking photos of that soon to show you.

u/CaptainInitial1823 — 17 days ago