u/Capn-Zack

▲ 2 r/Diablo+1 crossposts

Improvements for Season 14: NM Dungeons and Skill Tiers

Admittedly, I have not done everything that the expansion has to offer (currently working towards T9). However, I think there are some easily implementable QoL things that can be done in Season 14 that everyone (or most everyone) would like:

Nightmare Dungeon Aspects (again): One thing that this expansion changed was they removed specific aspects from being rewarded for completing a Nightmare Dungeon. I'm not sure about the logic behind this, but I think it could be implemented again in a way that gives the player some build agency between levels 30-70.

At level 30, Nightmare Dungeons begin rewarding random legendary aspects (at the lowest roll) in a certain category (Offensive, Defensive, Resource, Utility, Mobility). You finish a dungeon, you get loot, and a random legendary aspect (if available). That's it. Players at level 30 and beyond would be able to semi-reliably farm aspects for their builds until they get something useable.

Skill Tiers: The skill tree is boring after level 30, I get that. Most people find the build they want to play by then and just dump points into skills without feeling a sense of character growth. Skill tiers can help fix that.

Every 5 levels in a skill, it gets more powerful. I know it sounds silly, but it could be easily implemented into (virtually) all skills in the game. Even better, the number on the skill that is changing can be color coded like gear quality tiers (skill level 5/10/15/20+ would be blue/yellow/orange/purple).

Skills currently improve incrementally per point to where it is an almost negligible and unnoticeable difference. But every 5 points, you get whatever applies to the skill:

(+) 25/50/75/100% skill damage

(x) 10/20/30/40% damage for a specific tag

+ 1/2/3/4 seconds duration

+ 1/2/3/4 projectiles

Obviously, leave it to the devs to determine what works best for the game, but neither of these changes are too substantial that it couldn't be done by Season 14.

reddit.com
u/Capn-Zack — 2 days ago
▲ 31 r/Scrubs

In the last episode of the new season, Neil Flynn returns as the Chief Custodian of the Joint Commission. In the same episode, he introduced JD to his son who happens to be the Maintenance Guy that JD has befriended. JD says something about his dad getting him a job and their entire relationship flips upside down.

I hope that there is an eventual reveal that Maintenance Guy doesn’t even know the Janitor. He’s just some guy that paid him $50 to mess with a doctor with him, but he enjoyed it so much that he just keeps doing it.

reddit.com
u/Capn-Zack — 12 days ago
▲ 0 r/Diablo+1 crossposts

The new expansion got me thinking that there is a play style that is still missing in the game, the old D2 Amazon. But because of the new character customization options (male/female), and the lore of the campaign, Amazon as a D4 class wouldn't really make sense. However, the lore of the Diablo universe is expansive, there is room for including a class like D2 Amazons without causing too many lore issues.

My idea for this class would be the Sentinel.

Lore: Sentinels are a splinter group from the Skovos Amazons who broke away generations ago. Cut off from their homeland and facing dwindling numbers, they abandoned tradition and opened their ranks to any warrior capable of mastering their discipline. Over time, they became guardians of Sanctuary’s forgotten frontiers. They fight in the open, not from the shadows, and refined a combat style built on precision, reach, and battlefield control.

Mechanics: The class would revolve around weapon discipline. They rotate between bow/crossbow (range and application), spear (melee/bleed), and javelin (burst/area control). Swapping weapon types would grant stacking bonuses, rewarding deliberate play rather than spam. Damage types would focus on physical, bleed, fire, and lightning. Think impaling spear attacks that stack bleed, fire-based arrow volleys that spread on death, and lightning-charged javelins that create pulsing zones.

Their skills would include things like piercing shots that mark targets, impaling spear strikes that stack bleed, fire-based volleys that spread burning damage, and lightning-charged javelins that create pulsing AoE zones. Instead of stealth or traps, their kit focuses on controlling space, punishing movement, and layering damage over time, rewarding players who position well and chain different weapon types together.

The key difference from Rogue is identity and pacing. Rogues are fast, stealthy, and rely on shadow, poison, and traps. Sentinels would be mid-range battlefield controllers. They have no need for stealth or trickery, just disciplined positioning and weapon mastery. They trade speed for control, setting up kills through spacing, DoTs, and weapon swaps rather than burst combos.

reddit.com
u/Capn-Zack — 12 days ago
▲ 68 r/Scrubs

Dr Cox’s Son, Jack, should be around the age where he would be finishing med school. It would be cool if he came back as the new fresh faced intern that JD gets to mentor now, passing on everything that Jack’s dad taught him in his prime.

reddit.com
u/Capn-Zack — 13 days ago
▲ 35 r/diablo4

With the new skill tree updates, I’ve seen some people complain that around level 30 or so the skill tree just becomes about putting points into the skills you chose up to level 15. But I think they’re missing the concept of the update.

Progression is now about layers. The skill tree defines HOW you play. From level 30-70, you should then be focusing on gear (specifically Legendary affixes) to further refine your build. After that, Unique items and paragon boards continue to add power. From there, Mythics and top-level Charm sets should be the goal. Please keep in mind I’m only a level 25 Rogue, so this information could be off a bit.

People are missing this. Focusing only on one part of the progression path means you’re missing the other parts of it. The new skill trees are massive improvements and itemization feels better too. You have to consider all parts of progression for your character’s journey.

reddit.com
u/Capn-Zack — 15 days ago