
Trials lack depth and sense of reward. What if we had Trail Points to redeem for prizes and stash upgrades as incentive for ranking high in trials?
Let’s face it... currently the trials are not really that engaging or rewarding and many of us choose to do them as a means of creating our own endgame. Wouldn’t it be nice if there was additional reward or incentive to perform well in the trials and there was legitimate excitement for getting really high scores? Because currently all you need to maintain hotshot is a decent score each week. Nothing really high reaching. So lets come up with something more rewarding. We can keep the current rewards but add something more:
Imagine this: Based on how high you rank in your division 1-50 (no trial points for 51-100) you gain trial points and prize points. Also the points are higher based on your division. With daredevil, hotshot and cantina legend offering the most points.. You can redeem the trial points eventually for stash upgrades and other passive buffs to your stash or inventory.
Examples of rewards for trial points: Upgrading your metal stacks from 50 to 55 to 60 to 65 (same for other basic mats). Upgrading crude explosives stacks from 10 to 12 to 14 to 16 etc. Upgrading advanced mech/electrical from 5 to 6 to 7. Complex Weapons 3 to 4 to 5. And so on.
Examples of rewards for prize points: Loot boxes that contain misc items but also contain entire high tier loadouts. The loadout takes up only 1 inventory slot and you can examine it to see the contents. You can then choose to ‘’open’’ the loadout and then it shows up in your inventory screen. The loadouts cannot be traded or given to other players and they are tied to your account.
Experimental idea: Imagine if in the loot boxes you could also get an exotic variant of existing weapons? Basically a more powerful version but with meaningful balance built in. In order to prevent cheaters and dupers from filling the economy with these weapons we can make them Unsharable just like the loot boxes themselves. Cannot be given to other players. And the weapons themselves will not be too powerful but still provide a meaningful upgrade and mostly towards white, green, blue weapons. And any direct damage buffs could be towards ARC only.
Examples of exotic weapons: A ferro where every 4^(th) shot is an explosive round. When that round connects with an arc it detonates after a 2 second delay to deal double damage . VS players: the 4^(th) shot deals just regular damage and no explosion. A rattler which has a larger clip and higher armor penetration. It also tags every arc enemy it hits and the tag remains for 15 seconds for your whole team to see. Note: No imbalance for pvp.
If you have other ideas or variations please share! Whether for the rewards, passive buffs, or weapons or anything else.