u/CMSenpaii

Building a 2.5D game. how do you nail the isometric visual style before writing renderer code?

Hey everyone, I'm a beginner working on a browser-based 2.5D game inspired by games like Hades 2. The gameplay is done but I'm now trying to figure out the visual side.

My main questions:

Art style:

  • What's the best way to achieve a 2.5D isometric look as a beginner
  • Should I be using a dedicated tool to design maps/environments before touching the game engine?

Animation:

  • I want characters and objects to have detailed animations. What tools do beginners use for 2D/2.5D game animation?
  • Is there a recommended workflow for going from sketch → asset → animated in-game?

Platform:

  • The game runs in the browser. What engines/frameworks handle 2.5D isometric style well for web?
  • Is Phaser 3 a good choice long term for this style or should I be looking elsewhere?

I'm very early in the visual development stage and just want to make sure I'm building on the right foundation before I go too deep.

Any advice appreciated!

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u/CMSenpaii — 4 days ago