u/CCPPERR

Capstone

I've been trying to remake the Ranger. I have a lot of good ideas but am still working on the capstone. For context, I want to change the advantage on the marked target to an expanded Crit range at 17. Probably 19-20 on unmarked targets and 17-20 on marked.

I also want the abilities to do something even if the target isn't marked.

Level 20: Foe Slayer

You are a grizzled stalker of your target. Your Constitution and Wisdom scores increase 2 and there maximum is now 23. When you score a critical hit on a target marked as your quarry, you can force it to make a Constitution saving throw against your spell save DC. On a failure it gains 1 level of Exhaustion. If the target is bloodied, it makes the saving throw at disadvantage.

Rationale: CON and WIS are both decent stars and it doesn't detract if someone wants to play a STRanger. These two stars do a lot less than the star boost for Monk and Barbarian. Monk raises AC by 4, focus save DC but 2, and attacks/damage by 2 along with better saving throws. Barbarian gives +2 AC, 40 more hp, and +2 to attacks and damage along with saves. I've capped it to +1 to spell save DC. 20 hp and slightly better saves by only increasing 2 each. This is my works all the time part.

Even if I give an expanded Crit range, the chance of crtiting on a round with a DW build is 47% Add in the CON save which is usually high, and then some legendary resistances, ice modeled out some fights using a monte carlo simulation and two levels of exhaustion is the median for a 10 round fight.

Is it still too strong?

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u/CCPPERR — 5 days ago

Ranger capstone

I've been trying to remake the Ranger. I have a lot of good ideas but am still working on the capstone. For context, I want to change the advantage on the marked target to an expanded Crit range at 17. Probably 19-20 on unmarked targets and 17-20 on marked.

I also want the abilities to do something even if the target isn't marked.

Level 20: Foe Slayer

You are a grizzled stalker of your target. Your Constitution and Wisdom scores increase 2 and there maximum is now 23. When you score a critical hit on a target marked as your quarry, you can force it to make a Constitution saving throw against your spell save DC. On a failure it gains 1 level of Exhaustion. If the target is bloodied, it makes the saving throw at disadvantage.

Rationale: CON and WIS are both decent stats and it doesn't detract if someone wants to play a STRanger. These two stats do a lot less than the stat boost for Monk and Barbarian. Monk raises AC by 4, focus save DC but 2, and attacks/damage by 2 along with better saving throws. Barbarian gives +2 AC, 40 more hp, and +2 to attacks and damage along with saves. I've capped it to +1 to spell save DC. 20 hp and slightly better saves by only increasing 2 each. This is my works all the time part.

Even if I give an expanded Crit range, the chance of crtiting on a round with a DW build is 47% Add in the CON save which is usually high, and then some legendary resistances, I've modeled out some fights using a monte carlo simulation and two levels of exhaustion is the median for a 10 round fight.

Is it still too strong?

reddit.com
u/CCPPERR — 5 days ago

Looking for comments or help on a subclass feature I'm working. I know one of the common criticisms of Peace Cleric is that Emboldening Bond was powerful, almost too powerful. Some of that was that it was a level 1 ability, it went off of PB so Multiclass dip was amazing, and that it stacked with other things like Bless.

Would something that only works on the charter and isn't shared work? This more for a ranger or fighter. But a 1d4 to hit as the thing that increased damage instead of a damage die increase. Something with a limited time and/or uses per LR. Maybe it increases to 1d6 in tier 2. Trying to see if this breaks the bounded accuracy.

reddit.com
u/CCPPERR — 8 days ago

Looking for comments or help on a subclass feature I'm working. I know one of the common criticisms of Peace Cleric is that Emboldening Bond was powerful, almost too powerful. Some of that was that it was a level 1 ability, it went off of PB so Multiclass dip was amazing, and that it stacked with other things like Bless.

Would something that only works on the charter and isn't shared work? This more for a ranger or fighter. But a 1d4 to hit as the thing that increased damage instead of a damage die increase. Something with a limited time and/or uses per LR. Maybe it increases to 1d6 in tier 2. Trying to see if this breaks the bounded accuracy.

reddit.com
u/CCPPERR — 9 days ago

Never played with one. But almost every article I read about the peace cleric said it was broken due to this feature stacking. Bless would give a 2d4 to attack rolls for instance (at least once per round). Is there a way to water it down? I thought about making it a d3 but most d3 rolls are few and not every turn. A flat bonus seems boring.

reddit.com
u/CCPPERR — 11 days ago
▲ 3 r/3d6+1 crossposts

I'm working on a couple of items and want to control the scaling. Starting at 1d4 might be a bit much. I know there are a couple 1d3 things out there in official content but they are infrequent. It's easy to just roll a 1d4 or 1d6 and divide. But how annoying would it be for something used often?

reddit.com
u/CCPPERR — 12 days ago