DMs, how do you make treasure actually exciting at your table?
Gold and loot are supposed to be one of the best rewards in DnD but most of the time players just update a number on their sheet and move on. Nobody gets excited about "+50 gold" written in pencil.
How do you make treasure feel real and desirable? Do you describe it dramatically? Use physical props? Create interesting items with backstories?
What actually made your players lean forward and WANT the loot?