



We have to admit that Yuta Okkotsu really had EVERYTHING to be the protagonist, the guy had practically everything the power system provided. Starting with a massive amount of cursed energy which is already extremely rare, also having an innate technique that can copy other innate techniques, something extremely unique with a vast range of possibilities. Not satisfied with his technique, it was also cursed by a special level curse that turned his shikigame to serve as a reserve of cursed energy to replenish and a storage of cursed tools that he can choose and use when activated. In addition to all this, the guy also has the maximum output technique which is the Love Beam which managed to beat Uzumaki from Geto and conflict with Ryu's Granity Blast, and he can use the pinnacle of jujutsu which is the expansion of dominion.
In other words, in the end Yuta Okkotsu can do everything in the Jujutsu Kaisen power system and for that reason I challenge everyone to create an innate technique that can compare to Yuta's level, a technique that in addition to having its base effect, has extension techniques, a maximum technique, expansion of domain, and if possible a shikigame as part of its main effect. We know that it doesn't need to be a very complex technique because Ryu, who has an extremely simple technique, was a formidable opponent for Yuta
My example of a technique that could be comparable is this:
Name: On The Vibe
Description:
The user can create a shikigame called Glitter that acts like an mp3 containing all the songs known to the user, being able to play one at a time so that everyone in the area can hear it; For the shikigame to register a new song, the user must listen to it in its entirety, not in parts. The user can freely switch between songs played to activate the innate technique's effect quickly and easily. When the shikigame plays a song, the user can physically manifest its vibe in the form of cursed tools in various ways, which can be used for combat or other situations.
• Examples of songs and their cursed tools:
Rock = Double axe that acts both offensively and defensively
Sertanejo = Sharp straw hat like a boomerang
Funk = A chain whose resistance varies according to the user's physical resistance
Reverse Technique:
When reverse energy is used while wielding a cursed tool manifested by playing the shikigame's music, a sound output is created in the cursed tool the user is currently using, and the music is then played by the tool itself, no longer depending on the shikigame. However, the user has limited use of this technique as it consumes a lot of energy, thus limiting it to one tool per fight. Everyone within the radius who hears the music played by the cursed tool will begin to act according to the vibe of the music (excluding the user).
Examples:
Rock = The target would become euphoric, hyperactive, and lose concentration
Country = Would act simply, not thinking in a very complex way
Funk = The target would begin to take more risks than usual
Maximum Output: Remix
The shikigame creates a mix of 3 songs playing simultaneously, manifesting a cursed tool that is the blending of the vibe of each song used in this maximum output. However, the user can only use this technique once a day, where the use lasts for the longest time of one of the songs used, and after the maximum technique ends, the shikigame permanently deletes the merged playbacks from its record
Domain Expansion: Compulsory Musical Symphony
Assumes the appearance and background of a music store with several shelves of various album discs. When the target enters the domain, the sound of a bell plays, like when a customer opens the store door. The floor of the domain is covered in footprints of various colors, usually used for practicing choreography. The size of the domain varies according to how many songs the user knows and has listened to in their entirety, and their favorite song is at the back of the last shelf in the store.
The target caught in the domain must follow a specific path where a footprint mark on the floor glows each time, and the user must step on and touch that mark, after which another mark glows, thus following a path to the user's favorite song, that is, the more songs the user knows, the larger the store, and consequently the longer the path the target must travel. If the target deviates and misses the path established by the glowing marks, a different song will start playing throughout the store for each mistake the target makes along the way. With each song, the user can manifest their vibe as a cursed tool that they can use to attack the target at any moment to divert them from the path and make them miss, which consequently changes the song.
Furthermore, each song played affects the target as explained in the technique reversal; that is, the target will act based on the vibe of the music playing in the store. In other words, the user can freely attack the target while the target must follow a pre-established path. If the user makes a mistake, besides benefiting the user with a cursed tool, it will also weaken the target, causing them to act according to the music's vibe. The control only ends when the target dies or reaches the user's favorite song, following the path from bright mark to bright mark on the floor.