
TRICKSTER Rework Idea
I've seen the animations for this unused ex-pop: Trickster, where she can place/move mines around. I think it's a viable concept for an ex-pop, although her impact would mechanically just be negligible to players? And if she makes an appearance in the trial, is that all she's gonna do... place mines and clock out? Feels like a waste of animation lol.
I think it would be better if they change her name from Trickster to 'Trapper'—who can meddle with mines and door traps (there's an idea I've read of "devious" door traps that are no longer dodgeable by crouching: https://www.reddit.com/r/outlast/comments/1h0jx82/some\_ideas\_i\_had\_for\_future\_trials\_variators/) AND after she installs traps, she then BODYBLOCKS A DOOR, requiring reagents to kick/bash down the door from the other side to knock her back. Alone, this mechanic won't be much of a headache, but when you've got a prime asset and other ex-pops chasing you around, it will pose a much bigger threat especially since you can't just use bottle/bricks to get her to move the fuck out of the way. I'd also imagine the Trapper's patrolling behavior relying on stealth to keep her presence unknown to players. Unlike Pouncers, she will spawn through insertion gates mid- or late-round to block off exit doors after the final kill.
Tl;dr: Remodel Trickster as a human barricade ex-pop who can also set-up traps.