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[PC][EU][PvP][Enhanced] Exiled to Another World (In The Works) — Weekend Raids • Better Thralls • QoL Focused
So… after getting repeatedly isekai’d by questionable PvP systems and staring at one too many giant honeycomb cubes, I started cooking up a Conan server idea.
This is the idea and the current planned server setup, little exiles.
Did Truck-kun hit you on your way home from work?
Did the gods accidentally send you to the Exiled Lands instead of your apartment after your 9 to 5?
Well… apparently they felt bad about it.
Welcome to Exiled to Another World — a Conan Exiles Enhanced PvP server focused on:
- meaningful progression
- open-world PvP
- weekend-only base raids
- Better Thralls warband gameplay
- QoL improvements
- smaller clan warfare
- stable performance
- less grind without turning the game into instant-endgame chaos
To apologize for your untimely transportation to this cursed world, the gods have granted every exile:
- 5x Harvest
- 3x XP
- Better Thralls
- 2 followers by default
- War Party can increase this to 3 followers
And if you still feel lonely…
You may spec into War Party and gain a third companion for your totally serious and heroic…
Ahem… harem… I mean adventure party.
Current Planned Server Philosophy
The goal is basically:
“Conan for people who want meaningful PvP without turning the game into a second job.”
Trying to create a server where:
- weekdays still feel alive
- roaming PvP matters
- clan rivalries naturally develop
- wars feel meaningful
- progression still has value
- but people with jobs and responsibilities don’t feel punished for existing
PvP & Raid Philosophy
Open-World PvP
ALWAYS ENABLED
Meaning:
- roaming PvP is active 24/7
- ambushes and skirmishes can happen anytime
- farming runs are dangerous
- dungeon runs have tension
- scouting enemy clans matters
- diplomacy, rivalries and politics happen naturally
The world should feel dangerous all week long.
Base Raiding
WEEKEND ONLY
Planned Raid Times
- Friday: 19:00 → 23:00
- Saturday: 17:00 → 23:00
- Sunday: 19:00 → 22:00
The idea is:
- weekdays = survival, farming, PvP, preparation
- weekends = actual wars and sieges
Trying to avoid:
- 4 AM offline raid goblins
- “must defend every night”
- full-time job simulator gameplay
- mega-zergs deleting casual clans overnight
I want wars to feel:
- organized
- meaningful
- defendable
- exciting
Not:
“I went to work and now my base is gone.”
Death Loot Rules
Players KEEP:
- equipped armor
- equipped weapons
Players DROP:
- backpack inventory
- resources
- consumables
- hotbar items
So PvP still matters…
without making people uninstall after one bad evening.
You lose supplies and loot…
not your entire identity.
Honestly, part of the reason this whole server idea started was because I played on servers with “drop nothing on death” and PvP started feeling a little… hollow.
At the same time, full loot can become exhausting really fast.
So the goal became trying to find a middle ground where:
- PvP still matters
- dying still has consequences
- but one bad fight doesn’t make people want to uninstall the game.
Also honestly…
With full loot, a second fight usually doesn’t happen anytime soon anyway.
You respawn naked halfway across the map, spend 15 minutes gearing back up, and by then the other guy is already gone building his 38th honeycomb layer.
This way it’s more:
"Hey you give me back my stone!"
Which honestly feels way more fun for roaming PvP.
Planned Server Settings
Clans
- Max clan size: 5
- Unofficial alliances allowed
The goal is:
- smaller wars
- politics
- rivalries
- less zerg domination
- more readable PvP
Building Rules
Planned Build Limits
- Solo player: 1500 pieces
- 2-player clan: 3000 pieces
- 3-player clan: 4500 pieces
- 4-player clan: 6000 pieces
- Full 5-player clan: 8000 pieces
Full clans receive a bonus build allowance intentionally.
The goal is to:
- reward social play
- encourage teamwork
- promote proper clan cooperation
- discourage unofficial mega-alliances abusing solo limits
Additional rules:
- No excessive foundation spam
- No meaningless honeycombing
- No land claim abuse
- No lag castles blessed by dark gods
Trying to encourage:
- smarter compact bases
- strategic building
- healthier server performance
- creativity and unconventional designs
You came from the modern world after all.
Think outside the box… see what I did there, little exile?
Surely humanity’s greatest achievement wasn’t just inventing a larger foundation cube and the same honeycomb for the 847th time.
Thrall & Pet Limits
To help maintain server performance and healthier PvP, the server will use Conan’s minion population system.
Planned Values
- Base population: 20
- +5 per clan member
Examples
- Solo player = 25 thralls/pets
- Full 5-player clan = 45 thralls/pets
Bench workers/crafting thralls do NOT count toward this limit unless physically deployed into the world.
The goal is:
- enough followers to create lively bases and warbands
- enough room for guards, pets and companions
- WITHOUT turning the server into:
“300 berserkers shooting arrows at your GPU simulator.”
Trying to keep bases alive and flavorful…
without making raids look like the Battle of Helm’s Deep rendered at 12 FPS.
Better Thralls Setup
- 2 followers by default
- War Party increases this to 3
- Mounts do NOT consume follower slots
The goal is:
- adventure party/warband feeling
- more social gameplay
- more PvE/PvP variety
WITHOUT:
- turning the server into AI army simulator 2026.
Mods Planned
Ready for launch:
- Better Thralls Enhanced
- Fashionist Enhanced
- Aquilonian Females Enhanced (the gods insisted this was “important for immersion”)
Waiting for Enhanced compatibility updates:
- Pippi
- Hosav UI
- Possibly IQOL later if stable
Trying to avoid turning the server into a 47-mod Frankenstein experiment held together by duct tape and human suffering.
Progression
Currently planning:
- Vanilla level 60
- No insane attribute inflation
- No “everyone becomes god emperor”
- Possible future progression systems depending on feedback and long-term balance
The gods are still debating the paperwork.
Should the realm prosper…
they may grant future blessings such as:
- limited extra attribute flexibility
- feat progression improvements
- breakthrough level systems
- events and world systems
Only time will tell, little exile.
About the Server & Admin
This would be my first time running a Conan server, so I’m definitely not some veteran PvP mastermind or one of those “I have 14,000 hours and a spreadsheet for raid timings” people.
Honestly, when it comes to the hardcore PvP side of Conan, I’m still learning myself.
The reason I started thinking about this project is because I genuinely like Conan Exiles. Underneath all the jank, it’s actually a really solid survival game with an amazing modding community.
Honestly, the modding scene deserves the love it already gets for the passion and effort people put into it… and maybe even a little more.
Enhanced also feels like the perfect moment to try something new.
Not trying to reinvent Conan completely — just trying to polish the gameplay loop a little:
- less pointless frustration
- less no-life burnout
- more meaningful wars
- more adventure
- more reasons to actually stay on the server long term
Apparently the gods decided I should supervise the Exiled Lands and stop people from building 17-story foundation cubes visible from neighboring dimensions.
Frankly, I don’t even want this responsibility.
But apparently the gods said:
“you played Conan for a few hours, congratulations, now babysit these poor souls.”
So here we are.
Also this position appears to be severely underpaid.
Hosting & Technical Side
Currently thinking of hosting through GTXGaming on a Frankfurt EU node.
Planned launch setup is roughly:
- 30 slots
- Ryzen 9 class CPU (~5.7 GHz)
- 20 GB RAM
- NVMe storage
Trying to prioritize:
- stable raids
- healthier server FPS
- smoother mod performance
- long-term stability
The gods are currently debating whether the little exiles deserve performance-conscious hosting…
or eternal suffering through lag, desync and rubberbanding.
I am personally trying to convince them to show mercy and at least approve these specs instead of lowering them further.
You know… for “budget reasons.” 🙃
Mostly making this post to test the waters and see if people would actually be interested in this kind of server philosophy before launch.
Feedback is welcome, little exiles.