Anything to keep in mind before creating a Kickstarter?
I am working on an idle/ambient game that stays at the bottom of your screen. The idea is to have a little slice of a fantasy world that changes over time, which you can watch or interact with as a small distraction while you are working on something.
I have done a lot of one part of the game, which is the forest biome (sounds, art, creature behaviors, animation, programming, ect). However, I don't think I will be able to finish this before college begins, and once it does, the pace of development will slow drastically, especially because of work + school. My idea is to start a Kickstarter, and if it goes well, I could cut work out and have time to work on the game.
Is there anyone who has experience with Kickstarter who has any tips, like :
How complete should the game be before launching?
Is a polished vertical slice/demo usually expected?
Did you make any mistakes that you learned from?
Does this kind of small ambient/idle desktop game sound like something that could work on Kickstarter, or would I be better off waiting until I have more finished?