I used a real photo of a graffiti covered tunnel and turned it into a 3D simulation environment.
Using camera projection and a matched scene setup, I recreated the space then released 20,000 rigid body spheres and let physics take over.
Using Blender 3D for all 3D animation and compositing. Rendered using Cycles render engine at 64 samples.
Original photo: https://unsplash.com/photos/empty-tunnel-pathway-with-graffiti-walls-jF946mh5QrA
u/BreakTheSandbox — 6 days ago