Ms. Stranger Pre-Release Rotation and Best Team Speculation
Hello everyone, the last couple of days I was theory-crafting what Ms. Stranger's best team and rotation would look like, since it's a very unique kit. Is it better to wait for her numbers? Yeah, but I am almost sure about her important numbers so I'll risk it and there can be some discussion on how to improve it.
I don't know if u/Gordeard and the rest of the amazing team over at prydwen will make a pre-release post. If you do I hope this will be of help.
This is going to be a long post (that hopefully y'all will understand, I am ESL) so I am not talking about her kit in detail (will use the translations from merui). I'll just put the important numbers we can deduce from the stream and some pretty certain speculations:
It seems that the Moth card gets Amplifacation stucks when it's locked and maybe from the cards used before it in the AP area.
The first Moth card gets moved 4 spaces to the right and gains 8 Amplification
S1 at rank 1 gives 2 stacks of Self-Preservation and most likely breaking Afflatus res gives only 1. (This means that for later moth cards we need to get rid of 5 not 4 cards to unlock it, reducing our team options)
For each stack of Self-Preservation, Moth card moves 1 space to the right and gains 2 Amplifacation.
Her Ult gives a stack of Silent Flaps. (I am adding this cause I am pretty sure a Portrait will give this effect either, an additional stack or more likely more stacks of Amplification for the extra Moth attack.)
I3 gives her 3 moxie when the Moth card unlocks, so she needs only one S1 and one S2 per rotation.
This is speculation but her S2 debuffs and Ult buffs will most likely last two turns, affecting the rotation.
With this info in mind there are two things we need in her team:
- It needs Rhiannon, or an AP+1 unit so that we can consistently get rid of the 5 cards to the right.
- The rest of the team should be units that ar AP friendly so that we use their cards with no specific rotation.
That is why I believe the best Ms. Stranger team is going to be: Ms. Stranger, Rhiannon, Enigma, Charon!
The dynamo men are AP friendly and with Rhiannon they can have a 1133 Pulsing Field rotation, and the AP free Rhiannon cards help a ton in unlocking and giving stacks of Amplification.
For the rotation I have some warnings:
- It will focus on getting a 6 turn (+extra turn from Rhiannon) clear on the new mode, while maximising DMG (I believe it will be possible since she is a brand new unit) but since it repeats after turn 4 you can extend it to 10. By maximising DMG I mean 2 moth cards used when Pulsing Field is lvl 3.
- We are using P0 everyone, so Charon needs Offbeat Strides for +4 starting moxie.
- Small turn 1 card RNG.
- We use First Melody for tuning.
- Chubes for the rest of the team are, Rhiannon's for Nnon and Lopera's for Enigma, since she scales form both Incatation and Ult might, so double the value.
Now for the RNG... It's not bad, from the 4 cards that generate to the right of the Moth card you will need:
- Stranger's S1
- Any Rhiannon card
- Any Charon card
- Any card, we will call flex card (for the rotation below it's Enigma's. There are some small branching path's to the rot, but I will say them in the end)
Turn 1 (PF lvl 1)
We use Stranger S1, Charon's S2 (It doesn't matter which side it's on, Turn 2 his Ult will delete S1), the flex card and Rhiannon's card that is TO THE LEFT of Moth card.
We want to use that Nnon card so that there is at least one card to the right. This card will act as an anchor, so that we unlock the first Moth turn 3 to maximise DMG. (It's also less RNG) Also both her and Charon get Ult next turn.
Turn 2 (PF lvl 1)
We use Rhiannon Ult and a card of hers, Stranger's S2, Charon Ult
Nothing crazy, we unlock the Moth card, get her 2nd moxie for Ult and buff up.
Turn 3 Nuking (PF lvl 3)
Before nuking we need to setup our hand for next turn. We do it now for less RNG. Next turn we need both of Ms. Stranger's cards and one Rhiannon card. So we reset our hand with the tuning, get them AND DON'T USE THEM. This makes sure that they are to the right of the new Moth card!
So we use, Stranger's Ult, Enigma's since it's gonna most likely appear, the Rhiannon card that hasn't been used (if we get 2 of her cards on the reset) during her Ult state, the Moth card and then any Enigma and Charon cards. (I'd prioritise Charon's tbh)
Turn 4 Unlocking next Moth (PF lvl 3)
Nothing difficult use all cards to the right (2 of Stranger's, 1 of Rhiannon's and the rest) if there are more Rhiannon cards use them for more Amplification, same for Charon Ult.
Turn 5 (PF lvl 1) repeat Turn 3
Turn 6 (PF lvl 1) repeat Turn 4
Turn 7 (PF lvl 1) repeat Turn 3
Now for the branching paths:
Charon card to the right is S1. This one will be the anchor so you use Nnon S2 to maximise buffs.
Charon card is the flex card. Now both Charon cards are to the right, again S1 is anchor use Nnon S2 and an Enigma card to the left of Moth.
Nnon card is the flex card. Again use her S2 and an Enigma card. S1 is the anchor.
Sranger S2 is the flex card. Again use Nnon S2, her S2 is the anchor.
Hopefully this makes sense, but wait there is more!
Portraits that will affect the rot, or QOL:
Charon P2:
Won't change the rotation, it just allows him to use his Chube for more buffs.
Nnon P1:
Turn 1 we use her Ult, Stranger's S1, Charon's S2 and an Enigma card
Turn 2 we use both her incatations for free, Stranger's S2, Charon Ult and whatever, adding two potential Amplifications.
Hopefully this was an interesting read, if you have any insight to add please comment! I may do a Rhiannon, Butterfly, and Marsha rotation, it has a chance of being pretty good too, me thinks.