u/Bravo7251

I'm trying to use the events infrastructure to make mini-movies the player can see whenever they want. The way I'm currently thinking of implementing this is setting an arbitrary HasItem and Tile combo so it's easy to find but hard to trigger on accident (i.e. stand in a specific corner of the farm holding a single minnow). Instructions would be in a readme ofc

Is there a better way to do this? The wiki says that preconditions aren't technically required, but how else would the game know when to trigger it?

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u/Bravo7251 — 13 days ago

I want to make custom cutscenes as standalone short films. So far I've been finding the sprites online and manually extracting every soundbyte/frame and splicing them together. This is mind-numbingly tedious and I feel like I'm reinventing the wheel if all of the assets are already synced and implemented in-game. Is there a way for me to manipulate the existing game files to make custom cutscenes rather than starting from complete scratch?

I have a decent grasp on python but sdv appears to be in C+.

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u/Bravo7251 — 14 days ago