What do YOU think would make Blade better
Hey guys, I've been playing Blade a bunch more lately. I watch top Blade players and have been lurking around this subreddit for quite some time. I've seen so many tier lists put him around C-tier (sometimes B, sometimes D). And it got me thinking, how do we get Blade into the ideal range (high B to A tier, not broken) while also addressing some of his biggest issues?
Just some issues I have noticed myself:
- Despite being the anti-heal merchant, the "answer" to triple support, he still struggles against high burst healing comps.
- Why would Blade players ever use Ancestral Sword WITHOUT Bloodline Awakening active? (aside from the reduced self-healing, which is minimal)
I was thinking about it a lot, also looking up other proposed solutions (especially this post), and these are some changes that I came up with.
My Personal Ideas
Ability Change: Ancestral Sword (Primary - Sword)
- Reduce single slash damage to 24 (was 26).
- Reduce single slash damage to 12 (was 13).
- New Effect: While not in Bloodline Awakening form, Blade now deals additional damage equal to 0.85% of the target’s Maximum Health.
^(^)NOTE: 26.125 dmg against 250 HP targets and 29 dmg against 600 HP targets. This is probably too strong, but I wanted to make Ancestral Sword useful outside of Bloodline Awakening.
Ability Change: Hunter’s Shotgun (Primary - Shotgun)
- Increase initial projectile damage to 55 (was 45).
- Reduce shrapnel amount to 10 (was 11).
- Increase damage per shrapnel hit to 9 (was 8).
Ability Change: Scarlet Shroud (Secondary - Block)
- New Effect: For every 25 damage blocked, gain 1 stack of Bloodline Awakening.
- New Effect: If Blade takes more than 150 damage within a 0.4s window after activating Scarlet Shroud, gain Invincibility for 0.35s.
^(^)NOTE: I fully stole this idea from u/blade_main6969 you can read his post above for more details. The Invincibility frames would be instead of the Unstoppable effect Blade currently has is you hit a perfect parry.
Ability Change: Bloodline Awakening (E)
- Reduce self-healing reduction to 20% (was 25%).
- New Effect: Blade gains a 10% Damage boost.
^(^)NOTE: The damage boost is so that the sword attacks do roughly the same amount of damage as it does now, since you don't get the percentage-based damage while BA is active.
Ability Change: Thousand-Fold Slash (Q - Ultimate)
- Increase Healing Reduction to 50% (was 40%).
But these are just thoughts from a relatively beginner Blade player. Disregarding my opinions, what do YOU all think Blade needs to be better?