


Red Roc Mechworks: Cracker
Apologies for the wait, I couldn't find the sketch. But right after I gave up on adding it to the mech sheets, I finally found it. So there is art today, even if I got the arms backwards.
I also apologize for the terrible name. I couldn't think of a good one, so I just named it after what was on my mind at that moment (my 1-year-old was hungry). Consider it a placeholder name for the time being.
I'll be upfront, I don't remember the design goal behind this one. My best guess is that it was supposed to act as a support unit to mediums and heavies. The most interesting thing I have on it is that I think I might have accidentally swapped it's tonnage with the Forerunner.
In terms of performance, I think it is pretty average. Decent movement at 6-9-6, an OK 4.5 tons of armor, and an average close-range loadout. It's heat neutral on the run (even if it doesn't have the best brackets), and can squeeze by with a +4 after a jump. The Cracker's main drawback is the ammo-heavy loadout. While the side torsos are well padded, there's no way it can blow through all it's ammo before it starts taking crits. The other weak point is the different missile launchers. While great for options, it really limits the crackers firepower.
I'm... neutral about the base variant. It's definitely not meant to run solo, but still should pull it's weight in a force.
Variants: I actually tried to add a bit of variety on this one, despite my limited options.
The -C1S, -C1L, and -C1IG are all field refits that swap one missile launcher for the other, typically dropping the ton of ammo for armor. The -C1IG is a small exception, as it upgrades the SRM 4 to a SRM 6 and replaces the LRM with 3 machine guns and a half-ton of ammo. (You can probably guess where the "IG" comes from)
-C2: the C2 is the Helm/early clan invasion upgrade to the cracker, and it keeps it simple. Endo-steel and Ferro-fibros armor are applied, the ML is upgraded to a Medium Pulse Laser, and the SRM 4 is swapped for a pair of Streak SRM2s. I'd have added case, but the Ferro didn't grant enough armor to shave off a ton. It's debatable if it's a upgrade , as all helm upgrades tend to be.
-K1: It's a Kurita spin on the design that, true to form, turns into it's own thing.
I wanted two things on this cracker: an MRM launcher and a C3 slave. I added Endo and Ferro to make tonnage for the C3, adding CASE and a half-ton of armor. After the normal CT ML, I had trouble deciding on what to put in the left arm. I didn't have enough tonnage for another launcher, so I bounced between MLs, SPLs, a one-shot SRM4 and Flamers. Eventually the MLs won because the DHS gave it more heat budget than it could ever need.
I am still torn on if I should give it an XL engine or not. If I exchanged the Ferro-fibros for an XL, I could fit another MRM10 and some more lasers or other goodies. I just didn't know which way to commit and ended up with the more bland option. Regardless, I think it'll serve as a decent C3 spotier.
But thats about it for the cracker, and probably the last of my ancient light mechs. I think we'll be moving into mediums next. Not idea when that'll be though.