The Audoi have no unified army. Each kin-group (clan) maintains its own militia, equipped, trained, and commanded within the clan. However, full-time professional soldiering is an expensive affair, and many clans cannot afford more than a handful of people kept away from daily labor to sustain the clan. Therefore, a number of active Audoi warrior relatively small during peace time. Despite the absence of a large standing force, the vast majority of Audoi have been trained for combat and weapon handling, including women, because martial arts is one of their favorite pastime activities. Clan Elders actively encourage this culture and frequently organize tournaments for all to participate. These tournaments, combined with years of inter-marriage, exchange of customs, and trade, helped to develop a shared way of fighting among the Audoi, even in the face of their deeply decentralized nation.
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Audoi militia can be generally categorized into four roles: Skirmishers, Warriors, Yrkul, and Aekyagt (I am too lazy to think more than 2 given-names for them). From these, the Yrkul and Aekyagt are considered the more professional soldiering, while the Skirmishers and Warriors are not permanent. They gather when needed and disband after the war is over.
Skirmishers are those who take up ranged weapons during wartime, raining arrows and bolts on the enemy from a distance. And warriors are those who favor melee weapons and several layers of armor to fight at close range. Specialized regiments such as siege specialists and demolition miners can form within either rank depending on the original professions of those who serve.
Yrkul, also known as Rangers, are warriors who have taken up arms and sworn oaths to forsake the comfort of the earth and endure the harshness of the wild to keep Audoi land safe from outsiders. They are organized into a semi-official military order and form multi-clan squads to confront the emerging threats. Typically, a lone Yrkul or a small squad constantly roams the surface, standing guard against the many dangers that haunt the wilds of Driftmount. Roaming sky-pirates seek to establish bases in the wilderness from which to raid unsuspecting Audoi settlements or the world below, hostile Driftmount primitive snow-apes, hungry Driftmount predators constantly stalk the wild, and worst of all, turncoat Audoi who have taken up banditry to prey on travelers and merchants.
In combat, Audoi eyesight combined with their incredible strength makes the Yrkul something unsettling to face. Their arrows arrive from distances far beyond the warbow range of other races, and enemies fall to shots that seem to come out of nowhere. Even hilly terrain, where typical skirmishing would be greatly hindered, does nothing to blunt their effectiveness as the raining arrows arrive only to reveal that a Ranger has already climbed to positions other races would consider unreachable.
Aekyagt, translated as Armored Ones, are warriors who have wholly dedicated their lives to the safety of their community. They serve as police and firefighter during peacetime and form the elite core of the army during war. They take advantage of already impressive Audoi bodies by wearing far heavier armor than most other races could bear, carrying towering shields, and wielding brutal war pikes, hammers, and axes without tiring easily. A fully armored line of Aekyagt is a genuinely immovable object and a frightening sight to behold, yielding to nothing short of siege weapons built to crack fortifications.
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The weapons and armor the Audoi use are suited to their dense bodies and their way of fighting.
For ranged combat, the standard weapon is the warbow, a powerful bow of longbow or composite build. Crossbows are treated as sidearms as they cannot match a warbow's punch at the distances the Audoi prefer to fight, though their easy reloading makes them useful backup weapons for infantry. However, a far more fearsome weapon is carried by the Yrkul, monikered the Iron-Bow. Crafted entirely from metal using specialized techniques to hold exceptional spring tension, then further enchanted by magic-smiths, the Iron-Bow is in a class of its own. Rangers pair it with arrows reinforced by steel or bone cores, built to withstand the immense draw force and deliver deadly armor-piercing hits at range.
In recent years, guns have entered the Audoi arsenal. The Audoi appreciate how compact and easy to use they are compared to typical bows, but remain unimpressed by their accuracy at the distances Audoi fight. For now, firearms are mostly used in engagements where speed of shooting matters far more than precision.
Armor varies widely across clans depending on what each can afford. A mining clan sitting atop rich mineral veins can field heavy plate infantry that would draw jealous looks from a petty surface kingdom. Meanwhile, smaller hillside clans lean on layered leather and fur supplemented with metal, and rely on their deep knowledge of every hill, ridge, and blind corner in their territory as their true protection. Most clans field warriors in mixed sets rather than committing to a single type of armor.
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"Bleed them before hitting them hard."
This is the shared mindset of the Audoi toward warfare. Facing the Audoi means enduring overwhelming ranged combat for a long stretch before catching glints of their infantry metal plates. Rangers often operate several days ahead of the main force, scouting and harassing opponents at ranges the enemy cannot easily answer. When the enemy pushes forward past the ambushes and traps the Rangers have laid, Skirmishers step in and add more pressure to the fight. By the time the enemy reaches the Audoi line, they have been thoroughly bled and must now face the heavy infantry led by the Aekyagt. Through sheer physicality and layered armor, these troops break the enemy wave the way a dam stops floodwater. Few who have faced them want to do it again.
And if an enemy somehow breaches an Audoi settlement and the fighting moves underground, the heavy infantry become worse to deal with, not better. Their ability to see in near-total darkness, combined with armor that shrugs off light weapons, turns tight tunnels into brutal affairs where numbers count for nothing.
Over the years, many enemies have gone to early graves after assuming the Audoi were weak prey, simply because they do not project the power of an empire.