A Way Out Review: Compelling and unique co-op - and only co-op.
RELEASE: 2018
TIME PLAYED: 5.5 Hours
PLATFORM PLAYED: PC (STEAM)
SCORE: ★★★★☆
Hated It | Disliked It | Liked It | Loved It | All-Time Favorite
(The bolded score is the one chosen for this review; the rest are simply to show what the scale is grading on and what the stars mean to me.)
THE BREAKDOWN
+Unique co-op gameplay that pushes variety to the limits
+Surprisingly strong story despite generic appearances
+Well-paced, with few minigames ever outstaying their welcome
-Artstyle is pretty dull
-Some of the slower scenes don't land due to occasionally awkward writing
-Shooting sequences handle pretty badly
Hazelight Studios has made it pretty big these days thanks to the blockbuster success of It Takes Two and Split Fiction, and creative lead Josef Fares has been making some waves with his co-op oriented games since Brothers: A Tale of Two Sons. My own brother and I were looking for something to co-op and decided to dive into A Way Out, Hazelight's first game and Fares' sophomore effort, with mild curiosity - and came away pleasantly surprised, if convinced that what we'd played wouldn't have been half as fun alone.
The setup is simple, and suitably compelling: Leo and Vincent are a pair of imprisoned convicts in 1972 who each have a grudge against Harvey, Leo's former partner and a notable crime boss. Vincent, a new arrival, winds up assisting Leo with his escape plan so that they can both get their revenge on the man who wronged them. The motivations aren't complex and Leo and Vincent's early arguments can occasionally be difficult to take seriously as the protagonists' EXTREMELY Swedish voice actors struggle a bit to sound like hardened American criminals, but we found ourselves wrapped up quickly nonetheless in the plot, if only because it was so well-integrated into the gameplay.
As far as what that gameplay entails, well, that's difficult to summarize succintly. In the most basic sense, A Way Out is made up of a series of minigames, each respresenting the duo's efforts to escape prison and get their revenge. One player might need to sneak through the prison hospital to steal a screwdriver while the other distracts the nurse; later, Vincent has to cover Leo's back in a vicious fight in the cafeteria, the two exchanging blows with a group of fellow convicts trying to run them through with shivs. Much later, they chase an informant through a construction site, alternating paths to box him in and keep him in sight. For the most part, the variety on display is impressive, and the execution is uniquely entertaining to watch. Cinematic camera angles, alternating between split-screen simultaneous play and rapid back-and-forth with the focus on one player at a time, always kept my brother and I guessing, and optional minigames - like comically stopping in the middle of breaking-and-entering a house to hold a spontaneous concert with the person we're robbing's musical instruments - are an opportunity for both co-operation and competition.
That said, there's still a few misses. Inevitably, fistfights and car chases eventually escalated to gunfights, and those handled absolutely terribly. There were also a couple of plot twists that weren't necessarily bad, but more like irrelevant; a betrayal that had no payoff, for example. Still, the game's storyline ends on a high note and an interesting encounter, so it's hard to knock these occasional stumbles too hard.
All in all, A Way Out is such a unique co-op game that it's difficult not to recommend - if you're co-oping it. (Small note, only one copy has to be bought for this! Buying the game gave me a 'friend pass' that let my brother play with me for free). Unless you want to use two controllers or risk unstable mods, it doesn't work as a solo game - but as an experience with a partner, it's unique, matched only by Hazelight's own future games. It's exciting to see what can be done in the medium, especially for more storytelling-oriented games, with an experience built from the ground up for two players.