

is generalization hurting this sub?
same could be said for other ai subs too


same could be said for other ai subs too
I’m not one to talk in long sentences, so i’ll try my best to word things out.
from when i was a kid, i’ve started to love SEGA and look into some of its IPs and games like alex kidd and shinobi, but one thing that’s shocked me is how much they either outright neglect their IP or just bring it back cuz nostalgia. NiGHTS and AiAi are lucky to be in crossworlds, shinobi is barely hanging on by game collections and ONE new game, alex kidd is literally just a hopeless franchise now lmfao
When you compare this to games like Nintendo they have a lot of well known franchises like Mario, Zelda, Kirby, Star Fox Metroid and EVEN TOMODACHI LIFE which is arguably bigger quantity than just Sonic, Persona, Yakuza and Virtua Fighter
It doesn’t help how SEGA’s game quality has been a bumpy road lately too
Hopefully i’m not the only one who feels this way but i’ve always had an icky feeling about “beloved kids character becomes fucked up/grows up to become fucked up for some reason,” it’s either because of the artstyle, a random after-sex scene being played out, or just something else that drives me away from it. Or sometimes when I DO give it a watch i cringe so hard i close that shit out
I’ve only gotten to like dorkly and maybe MASHED’s amy parodies, but still
Sonic the Hedgehog CD[a] is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other Sonic games, Sonic runs through themed levels while collecting rings and defeating robots. Sonic CD introduces time travel as a game mechanic. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics. Sonic CD features the debuts of the characters Amy Rose and Metal Sonic.
Sonic CD began as a port of the Sega Genesis game Sonic the Hedgehog (1991), but developed into a separate project. Led by Sonic's co-creator Naoto Ohshima, the developers sought to showcase the technical capabilities of the Sega CD, with animated cutscenes by and Studio Junio and Toei Animation and CD-quality music. The soundtrack, influenced by house and techno, was composed by Naofumi Hataya and Masafumi Ogata. For North America, a new soundtrack was composed by Spencer Nilsen, David Young and Sterling Crew.
Sonic CD was released in late 1993. It received acclaim and is often regarded as one of the best Sonic platform games. Reviewers praised its size, music, and time travel feature, although some felt it did not fully use the Sega CD's capabilities. It sold over 1.5 million copies, making it the bestselling Sega CD game. Sonic CD was ported to Windows as part of the Sega PClabel in 1996, and to the PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005. A remaster, developed by Christian Whitehead using the Retro Engine, was released for various platforms in 2011 and as part of the Sonic Originscompilation in 2022.