I'm currently working on a co-op horror game and one question keeps coming up during development: how much combat is too much before a horror game just stops being scary?
I feel like Outlast and later Resident Evil games sit at opposite extremes of this, but there's a huge middle ground in between that I find way more interesting — and way harder to get right.
Co-op makes it even trickier. The moment you add a second player, the dynamic shifts. You're not alone anymore, which already softens a lot of the dread.
So I'm genuinely asking for input here: what's your experience? Is there a game that nailed the balance, or one where you felt the fear disappear the moment you got too powerful? And do you think co-op horror can even work, or does playing with someone else always water it down?