




My copy of Underquest just arrived this week! I’ve gotten a few plays in and I definitely like it more than Iron Helm. It still is a lot of dice rolling and luck so if you did not like Iron Helm you may still not like this. Underquest does give you more levers to pull which makes it feel like you have more control to mitigate the bad things that happen though.
One thing that is new is character creation, you choose a race, class and an animal familiar. I really like this addition and there are good number of choices to choose from.
My favorite addition is probably the potion crafting. You can find ingredients to brew potions with and what type of potion you make can allow you to heal, cure poison, gain rations etc…
The quest system is also a welcome addition as it adds a little bit of narrative to the game. As you explore the dungeon you are building a tableau from the dungeon cards that you explored. Lining up symbols on the edges of the cards is what allows you to progress your quest. This adds an another decision as you may choose to explore a location based on what symbols you still need. You can also spend excess quest tokens to gain experience.
In my most recent play I was killed in level 3 of the dungeon by another addition to the game, exhalted enemies! These are extra tough enemies that have added modifiers making them harder. Despite being scarier to face off against the modifiers are kind of fun and they do provide extra benefits if you manage to kill them.
All in all my initial impressions are that this is a great refinement to the Iron Helm system. It also helps that the art is really great! I’m looking forward to exploring this one more and hopefully beating it someday (I was never particularly good at Iron Helm ).