
A pointless version of Nanite in X86 assembly.
Ten days ago, I ported NADE- my Nanite like virtual geometry engine from Unity, to X86 assembly.
Made only to show people- how NADE works, features were verified through a Linux harness.
The point originally was to show NADE's algorithm at a level where anyone can understand it.
The dungeon is adapted from u/stillwwater's Raycaster upvote his work, not this.
u/Big_Presentation2786 — 3 days ago