
I made an Unreal Engine car physics plugin because I couldn’t find one that felt fun enough
Hey everyone,
I recently released my Unreal Engine car physics plugin on Fab.
When I started working in Unreal, I couldn’t find a car controller that had the kind of fun sim-cade / NFS-style feel I wanted, so I decided to build my own.
The goal was to make something stable, responsive, easy to drift with, and simple to set up with your own vehicle meshes - without dealing with complicated rigging or setup.
Would love to hear your thoughts or feedback, especially on the driving feel and setup.
u/Big_Code_4933 — 2 days ago