Are there “non grid” dungeon crawlers? Is there a term for what I’m after?
Hi everyone
so basically I’m wanting to play some more RPGs. i Don’t really care about “side quests” or “factions/guilds” like a Bethesda game… I’ve played a lot of that, but that’s not really what I’m after.
literally just the basic gameplay of clearing dungeons, looting gear, upgrading my gear and selling the rest, churning through enemies mindlessly… that’s what I like. That’s why I like Final Fantasy, I don’t even get into the stories very much, I just like menu-based combat and clearing the dungeon on the way to the mini-bosses.
I dug around and there is a subgenre called dungeon crawlers/drpgs, but they seem to be (always? Almost always?) on a grid-based floor plan, like Sorcery Proving Grounds or Mary Skelter… are there games like that whixh are more “3D”? Like a 3D FF game, still has random encounters and menu-based combat, but you’re not moving across squares like a chess piece lol.
also is there a word/subgenre for games whoch are entirely “one dungeon” with many levels, and maybe a town area above? Like Diablo 1, or Light Crusader and Shining in Darkness for Sega Genesis? or is that just under the “dungeon crawl” trope?
does al that make sense? Is there a term for this or soem well known games that fit this description?
edit: on a cimputed (Linux) so Steam, GOG, or emulation up to sixth gen consoles.