u/BigBuckssCrypto

Hey everyone,

I’m a Roblox developer currently building a TFT-style auto-battler. I have the entire game dev pipeline locked down to a high standard (systems, code, UI, engine integration), but I am hitting a massive wall when it comes to 3D character art.

I know the Blender tools, modifiers, and the basics, but I completely freeze up when trying to push my meshes from "basic low-poly" to a clean, AAA-standard chibi style. The topology anxiety is real, and I keep overcomplicating my geometry.

I’m looking for a mentor who can jump on a call/screenshare and walk me through the workflow of 1 or 2 models from block-out to final mesh. I am not looking for someone to do the work for me. I just need a veteran to look over my shoulder, correct my bad habits, and help me build a repeatable pipeline so I can get fluent.

I deeply respect the craft and your time, and I'm ready to put in the actual reps. If anyone is willing to help a solo dev clear this final bottleneck, I’d be incredibly grateful. Let me know!

Example Reference Below

https://preview.redd.it/wptub68xhozg1.jpg?width=1024&format=pjpg&auto=webp&s=b42e095a81d872e24c67eb42cd217260d571a225

reddit.com
u/BigBuckssCrypto — 7 days ago