u/Best_Stretch_1226

Hello, I've been using hair wrangler plugging as a way to create hair (is awesome) but i have found an issue with the export of those hairs, that I don't really know how can achieve what I want but let me try to explain and maybe one of the geonodes wizards can help me.

first as you might know if you take a geometry and use the edges you can transform those edges into curves that can be attached to a geometry and that creates a surface deform node (same if you take a geometry and add a curve hair node to it (image01)

image 01 geo node added

this information creates Uv surfaces coordinates

https://preview.redd.it/t2clc1f555zg1.png?width=484&format=png&auto=webp&s=fd81699169ed3aed343ce4ce9b7b0405d5316b3b

but using the hair wrangler even if I apply the modifier the curves hair loses this attribute and can not be attached to a surface, Node wrangler uses the info of geometry to apply into curves a node that does automatically the transform to a edges and to a curves but i lose this parameter...

I want to know if someone have experienced something like this before and how can i tur this hair system into something that can be transfer to unreal..

Thanks for the help hope that the explanation is accurate enough.

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u/Best_Stretch_1226 — 9 days ago