
Hello, I've been using hair wrangler plugging as a way to create hair (is awesome) but i have found an issue with the export of those hairs, that I don't really know how can achieve what I want but let me try to explain and maybe one of the geonodes wizards can help me.
first as you might know if you take a geometry and use the edges you can transform those edges into curves that can be attached to a geometry and that creates a surface deform node (same if you take a geometry and add a curve hair node to it (image01)
this information creates Uv surfaces coordinates
but using the hair wrangler even if I apply the modifier the curves hair loses this attribute and can not be attached to a surface, Node wrangler uses the info of geometry to apply into curves a node that does automatically the transform to a edges and to a curves but i lose this parameter...
I want to know if someone have experienced something like this before and how can i tur this hair system into something that can be transfer to unreal..
Thanks for the help hope that the explanation is accurate enough.