Adding a custom leveled weapon to the Codex?
Hey folks, I have been playing around with the Codex and trying to integrate the homebrew from my game into it with mixed success. Languages and kits have gone okay, since I can copy existing ones as templates to work from, but leveled treasures seem to be a whole other beast.
As a disclaimer: I'm not a coder or programmer, so the noodly workings of the system are still a bit beyond me. Are there any resources out there that go over incorporating homebrew items into the Codex at this point, or is that something that might be coming later once early access is done? I looked at the DMHub YouTube channel, but didn't see anything directly related to my needs here.
I'll copy and paste the item text below, and maybe someone could help me (and hopefully others in a similar situation) figure out how to navigate the item creation screens more adeptly than my clumsy fumbling has been able to so far.
The Mind Killer
Fueled by the user's will and augmented with a psionic gem, this long-barreled blaster can augment the wielder's mind.
Keywords: Firearm, Psionic
- 1st Level: Any weapon ability that deals rolled damage using this weapon deals an extra 1 psychic damage. Additionally, on a tier 3 result with this weapon you can take over the target's mind momentarily, forcing them to shift a number of squares up to half your Reason score.
- 5th Level: The weapon’s extra psychic damage increases to 2. Additionally, your attunement to this weapon allows you to predict the movements of others. Whenever a creature within distance of your ranged weapon free strike uses a triggered action, you can use a triggered action after their triggered action resolves to make a ranged weapon free strike using this weapon against the creature.
- 9th Level: The weapon’s extra psychic damage increases to 3. Additionally, The psionic blasts from this weapon are strong enough to pierce foes. If you target a creature with this weapon and there is one other enemy between you and the target, that creature takes psychic damage equal to twice your Reason score.