u/Beneficial_Back_275

Love the game! Super fun! A few Suggestions from me...

The game is amazingly fun but there are cracks forming 35 hours into my playtime and as I feared, it's revealing some wasted potential. These aren't necessarily issues per se, just some desires from a fan.

Survival is too easy. The endless mode shockingly enough is a little too endless for my liking. The difficulty ramp relies too much on boosting enemy stats and not enough of the more satisfying option which is mowing down progressively larger hordes. I played a 2 hour run the other night, ending it with a self sudoku just after breaking 70 mil because all of a sudden time laid itself out before my keyboard and it showed me a future of repetitive broadsiding until I pass out. Please kill me instead of letting me choose to quit. Endurance should not determine highscores.

On the other hand, a betrayal of my first demand, I think a campaign run ends too abruptly. If you choose to forego killing the final boss then minions appear which is a lot of fun if you have a nice build going and anxious to give it up too soon. Wait too long however and a mass of elites swarm the screen and there is no more winning to be had. I'd be more satisfied if I could continue after killing the boss and testing the build against this swarm with a really fast difficulty ramp akin to how Megabonk does it.

Structures and bases aren't worth it. Enemy spawn around your current position so if you drive through the map searching for them then you're simultaneously not killing as many enemies, giving you less scrap and less levels. I'm just not incentivised enough to explore the map other than look for corrupted blocks and even then, it's a gamble whether you will actually find one.

Speaking of corrupted blocks, the pièce de résistance. Greed items - blocks that change the progression of any single run, The single most important factor for replayability - is seemingly few or otherwise missing entirely. Greed is what gives this genre so much depth, picking items that gives you big bonuses at the cost of a harder game. It's a risky self balancing skill check that by picking them up modifies your power spike. It comes with a promise that if you're good and have a strategy, then you will get to be FuckShit OP. Corrupted blocks are good for changing the way you build your tech but what about things that modify enemy spawns and types and narrowing block choices. Options like: less minions, more elites. Double Bosses. Incubating items. Rarer items but no upgrades. Vastly more chest spawns but less scrap. The only such item right now is The Gatchatron and honestly it's PEAK. I've made run attempts with Mikela just to search for it, blasting all my rerolls on engineer crates knowing that if I get it early, the run is set. Having 2 slots to roll on Mikela lets you hold a good item as a backup while rerolling the other for a chance at something better. There's risk, there's strategy, lots of RNG, it's a yummy item.

Anyways, with all that said, I'm quite satisfied with my playtime, but there is a real danger of me playing this as much as risk of rain if there's a bit more to it. Please, please, please feed me the addiction, I'd love it.

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u/Beneficial_Back_275 — 4 days ago