u/Beneficial-Goal-9823

What do you think being a Game Dev in this era has to be like?

I’ve seen a pretty wide range of perspectives from people around me, and now I want to hear from you too. In my friend group, many people are still attached to coding everything by hand or doing everything manually. On the other hand, beginners are choosing tools that older generations might see as “disrespectful” to traditional craftsmanship, yet the results are often far more efficient.

Some people believe that in the future, only those who can use AI effectively will have power. Others reject it completely because of bias or fear. So how are you adapting to this era yourselves? What have you stopped doing, and what do you still continue to do? How well do you think you’re keeping up with these changes, and how do you stay up to date? What’s your personal perspective on this industry?

Because honestly, I’m afraid that one day “Game Dev” will become something everyone can do, turning it into just a hobby rather than something people can dedicate their whole lives to and survive from.

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u/Beneficial-Goal-9823 — 4 days ago

I'm Starting do my new 3D game project on godot engine but I don't have skill to do it greatly.

I love drawing and i want tools for my 3d work. I think it may have no super tool that make everything and quality work from my imagination (Or it have?)

Cloud you guide me for some workflow to do this and done work professionally? That will be a useful to me and thank first! (My english is bad, it's not my innate langauge.

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u/Beneficial-Goal-9823 — 10 days ago

"Scene Edit Detection (in Premiere Pro/DaVinci): This tool uses AI to scan a video and automatically cut the clip at every point where a scene change occurs. You can instantly see the pacing structure on the timeline—how many cuts each scene has."

I want this tools in Kdenlive, Is anyone know or build it?

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u/Beneficial-Goal-9823 — 14 days ago