u/BendConstant9530

▲ 0 r/bevy

I built a Unity-like game editor for Bevy that runs in the browser — and you can control it with Claude AI

Hey r/bevy! I've been building SanBevyEditor, a full game editor for Bevy that compiles to WASM and runs directly in the browser — no install required.

Try it now: https://www.koolwww.com/SanBevyEditor

While we're all waiting for the official Bevy editor, this might scratch that itch.

What it does

- Entity hierarchy, Inspector, Gizmos (translate/rotate/scale)

- Mesh/Light/Camera/Splat/Terrain/Prefab spawning

- Undo/Redo, Save/Load scenes (.scn.ron)

- Code generation → exports a full Bevy game project

- WebGPU + WebGL2 (auto-detected)

- Multi-language (FR/EN/VI)

The Claude twist

The editor exposes a REST API that Claude Code can drive directly. You describe your scene in plain English, Claude builds it — entities, transforms, materials, terrain, the works. It's the closest thing I've found to "vibe-coding" a 3D scene.

There's a dedicated page in the editor that explains how to set it up with Claude Code.

Built entirely in Rust. Feedback welcome — there's a feedback page built into the site.

reddit.com
u/BendConstant9530 — 6 days ago