I built a Unity-like game editor for Bevy that runs in the browser — and you can control it with Claude AI
Hey r/bevy! I've been building SanBevyEditor, a full game editor for Bevy that compiles to WASM and runs directly in the browser — no install required.
Try it now: https://www.koolwww.com/SanBevyEditor
While we're all waiting for the official Bevy editor, this might scratch that itch.
What it does
- Entity hierarchy, Inspector, Gizmos (translate/rotate/scale)
- Mesh/Light/Camera/Splat/Terrain/Prefab spawning
- Undo/Redo, Save/Load scenes (.scn.ron)
- Code generation → exports a full Bevy game project
- WebGPU + WebGL2 (auto-detected)
- Multi-language (FR/EN/VI)
The Claude twist
The editor exposes a REST API that Claude Code can drive directly. You describe your scene in plain English, Claude builds it — entities, transforms, materials, terrain, the works. It's the closest thing I've found to "vibe-coding" a 3D scene.
There's a dedicated page in the editor that explains how to set it up with Claude Code.
Built entirely in Rust. Feedback welcome — there's a feedback page built into the site.