u/BellaInTheGame

Inscryption-inspired map generation algorithm

Inscryption-inspired map generation algorithm

I wanted to make a system that could generate map layouts similar to Inscryption, but there's not a lot of research on how that game's map generation works. Slay the Spire uses a similar looking map, but it's significantly more complicated and way overkill for my project.

I'm still going to continue to tweak it from here, but here's the gist so far:

  • The whole things is essentially generated as a series of columns, on a 11x5 grid.
  • The first column is always just the starting tile in the center, and the last is always the end flag.
  • The 2nd and 10th columns always have spaces on the 2nd and 4th row.
  • Every other column chooses from a series of patterns that decides its tile placement. The column layouts are each carefully chosen so that every one can connect with every other one by only going straight or going one space diagonally.

Choosing the columns independently of each other makes things so much more simple, and I wanted to document the explanation in this post just in case anyone is looking to make something like this again in the future.

u/BellaInTheGame — 1 day ago

Menu animations for my game (feedback appreciated)

I wanted to showcase these menu animations. I'm kinda new to this but I spent a lot of time trying to get them to looks playful and have a lot of motion so they're very satisfying.

Let me know what you think, or if there's anything I can improve on. Off the top of my head I think the title could benefit from some bobbing up and down or rotation, the witch hat is too big for her head, and the purple wall behind the fireplace might have been a bad call, especially since you can see the edge during the camera movements.

u/BellaInTheGame — 3 days ago