Feel free to edit this its in a very rough state and i would love feedback this is my very first homebrew subclass
Soulborne Artificer
This subclass can be chosen at lvl 3
Upon choosing this subclass gain tinker slots these work similarly to spell slots but take much longer than spells to cast these slots, do no damage, and are only used for crafting.
Upon choosing this subclass one item of your prized possessions becomes the soul catalyst anything and everything that dies wothin a 50 foot radius of you gets there soul trapped within this catalyst
Upon picking this subclass gain the tinker cantrips heat material and mold material you also gain the craftsman bonus which is 1/3dex + 1/3int + 1/3wis (rounded up)
That roll is how well your mech piece is made you roll it at the beginning of the process
Upon reaching lvl 6 gain 2 lvl 1 tinker slots and gain the tinker ability gem craft
Upon reaching lvl 8 increase int and wis by 1 also gain the abklity to make completly custom trinkets for example a ring with several protection spells to save your party members from absolute decimation
Upon reaching lvl 10 gain 1 lvl 2 tinker slot and another lvl 1 tinker slot also gain the runescribing tinker ability
Upon reaching lvl 13 gain 1 lvl2 tinker slot and 1 lvl 1 tinker slot
Upon reaching lvl 16 increase int by 1
Upon reaching lvl 20 increase int and wis by 1
The crafting mechanic is based on intelligence and wisdom and dexterity so when rolling for the stats of the crafted parts for the [soulborne mech] you would take a third of int, wis, and dex add them together and add it to the roll of said piece
Process of making [soulborne mech]
Made well? (2d20+craftsman bonus)
Below 10 = poor (1/2 all stats)
Below 20 = alright (-1 all stats)
Below 30 = good (same stats)
Below 40 = excellent (+2 all stats)
45+ = perfect (stats double)
Every piece of armour has its own health bar tho after hitting a certain threshold it will damage you this only takes place after the full mech is made
1st stage : (lvl 3)
[Exo suit thing]
This stage is comprised of a magic conducting material on a suit (this suit can be any form of clothing or it can be processed straight onto your skin which will make you take 2d6 fire damage) that will be used inside the [soulborne mech]
This is comprised of a MCM and 2 moss agates
This takes approximately 2 hours to finish
Process : suit -> exosuit
2nd stage : (lvl 5)
This stage is comprised of making the left and right forearms and fists of the [soulborne mech] the strength of the soul put into these parts depends on the magic conducting materials
These are comprised of 2x1 sets of MCM 2x2 sets of PM and 2x1 Sets of AM
This takes approximately 4-6 hours to finish
Process : frame -> outer shell -> soul core -> gem (optional) -> runescribing (optional)
3rd stage : (lvl 8)
This stage comprises of making the legs these parts increase dex by 1 point and increase height by 4 feet take
These are comprised of 2x1 sets of MCM 2x2 sets of PM and 2x1 Sets of AM
approximately 4-6 hours to make
Process : frame -> outer shell -> soul core -> gem (optional) -> runescribing (optional)
4th stage : (lvl 11)
This stage comprises of making torso and head this increases con by 1 and the head increases height by 1 foot this takes approximately 6 to 8 hours to finish
Process : frame -> core frame -> inner mechanisms -> outer shell -> soul catalyst -> gem (optional) -> runescribing (optional)
Total craft time = 16 - 22 hours
Material tiers
(The further down the better)
These are for the progress of making the [soulborne mech]
Tier 1 locked till lvl 3
Tier 2 locked till lvl 5
Tier 3 locked till lvl 8
Tier 4 locked till lvl 11
Tier 5 locked till lvl 14
Magic conducting Materials ;
Tier 1 :
Leafs
Holy imbued leaves
Tier 2 :
Copper
Bronze
Tier 3 :
Silver
Brass
Tier 4 :
Gold
Tier 5 :
Electrum
Aurorum
Protective Materials ;
Tier 1 :
Wood
Living wood
Bronze
Tin
Tier 2 :
Lead
Steel
Tier 3 :
Platinum
Cold iron
Tier 4 :
Darksteel
Mizzium
Meteoric Iron
Tier 5 :
Infernal iron
Adamantine
Mythryl
Attack Materials ;
Tier 1 :
Living wood
Ironwood
Tier 2 :
Iron
Lead
Platinum
Tier 3 :
Fever iron
Infernal iron
Meteoric iron
Tier 4 :
Hizagkuur
Adamantine
Tier 5 :
Glassteel
Mythryl
Gem elements ; (lvl 6)
Moss agate : magic channeling
Ruby : 2d4 fire damage
Emerald : 2d4 acid damage
Sapphire : 2d4 water/ice damage
Diamond : 2d4 holy damage
Topaz : 2d4 Thunder damage
Runescribes ; (lvl 10)
Rune of Strength :
Increase str score of part by 1
Rune of Constitution :
Increase con score of part by 1
Rune of Dexterity :
Increase dex score of part by 1
Rune of intelligence :
Increase int score of part by 1
Rune of Wisdom :
Increase wis score of part by 1
Rune of Charisma :
Increase cha score of part by 1
Rune of Armour :
Increase ac score of part by 1
Rune of Damage :
Add 1d4 damage to part
Stat blocks;
Exo suit statblocks:
Tier 1:
+0 all stats to self
Beginner control of [soulborne mech]
Tier 2:
+0 all stats to self
Moderate control of [soulborne mech]
Tier 3:
+0 all stats to self
Good control of [soulborne mech]
Tier 4:
+1 Con to self
Good control of [soulborne mech]
Tier 5
+1 Con to self
Excellent control of [soulborne mech]
Arm statblocks:
Hit dice = 2d10 per tier +Con
Tier 1 10 damage threshold
Str Dex Con Int Wis Cha
7 5 6 1 1 1
Tier 2 20 damage threshold
Str Dex Con Int Wis Cha
10 6 8 1 1 1
Tier 3 30 damage threshold
Str Dex Con Int Wis Cha
13 7 10 1 1 1
Tier 4 40 dmg threshold
Str Dex Con Int Wis Cha
18 12 12 1 1 1
Tier 5 50 dmg threshold
Str Dex Con Int Wis Cha
20 10 15 1 1 1
Leg statblocks:
Hit dice = 3d10 per tier + con
Tier 1 15 damage threshold
Str Dex Con Int Wis Cha
5 7 6 1 1 1
Tier 2 30 dmg threshold
Str Dex Con Int Wis Cha
7 10 8 1 1 1
Tier 3 45 dmg threshold
Str Dex Con Int Wis Cha
9 13 10 1 1 1
Tier 4 60 dmg threshold
Str Dex Con Int Wis Cha
12 16 12 1 1 1
Tier 5 75 dmg threshold
Str Dex Con Int Wis Cha
15 20 15 1 1 1
Chest statblocks
4d10 per tier +2xCon
Tier 1 20 dmg threshold
Str Dex Con Int Wis Cha
5 5 7 1 1 1
Tier 2 40 dmg threshold
Str Dex Con Int Wis Cha
7 6 10 1 1 1
Tier 3 60 dmg threshold
Str Dex Con Int Wis Cha
9 7 13 1 1 1
Tier 4 80 dmg threshold
Str Dex Con Int Wis Cha
11 8 16 1 1 1
Tier 5 100 dmg threshold
Str Dex Con Int Wis Cha
12 10 20 1 1 1
Head statblocks
3d4 per tier + con
Tier 1 6 dmg threshold
Str Dex Con Int Wis Cha
4 5 7 1 1 1
Tier 2 12 dmg threshold
Str Dex Con Int Wis Cha
5 6 10 1 1 1
Tier 3 18 dmg threshold
Str Dex Con Int Wis Cha
6 7 13 1 1 1
Tier 4 24 dmg threshold
Str Dex Con Int Wis Cha
7 8 16 1 1 1
Tier 5 30 dmg threshold
Str Dex Con Int Wis Cha
10 10 20 2 1 1
Suit immunities
Poison, exhaustion, frightened, charmed, prone, stunned, unconscious,
Suit Resistances T2+ [T1 is weak to fire]
Necrotic, Fire
Attack system
Normal punch : MELEE ATTACK ROLL:
5FT RANGE | Bonus = Spell atk modifier | 2D6 bludgeoning damage
Flying Fist : RANGED ATTACK ROLL:
30FT RANGE | Bonus = Spell atk modifier | 1D6 bludgeoning damage
Ground Slam : AOE ATTACK ROLL: 15FT RADIUS | Bonus = Spell attack modifier |
2D6 force damage
Soul Overide : Stage 4+
All soul overides take 1 action
Soul Overide | Add soulpower
Adds souls to an attack to make it even more devastating
Small souls = 1d4 per soul
Medium souls = 1d8 per soul
Large souls = 1d12 per soul
Boss souls = 1d20 per soul
Soul Overide | Subtract soulpower
Subtracts souls to make attack weaker and adds the souls back into the soul catalyst
Soul Overide | activate item
Any small trinket made woth soulpower can be activated from the suit
This is the only soul overide that takes a bonus action
Soul Overide | Absolute Decimation
(Stage 5 only) this takes all souls stored in all parts of the mech in one place plunges the soul catalyst into the characters body and explodes this attack bypasses AC and everyone inside the radius rolls a con saving throw with disadvantage with a passing roll of 25 passing will do half damage
Damage =
1d4 per small soul
1d8 per medium soul
1d12 per large soul
1d20 per boss soul
All health left in every part of the suit and yourself
Range = full circle Aoe
This relies on damage
Small soul = 5 ft per soul
Medium soul = 10 ft per soul
Large soul = 15 ft per soul
Max 300 ft
All damage is caused to everything in range including yourself this will instantly kill you and it is perma death no reviving for you as your own soul will be used as fuel for the explosion