▲ 2 r/gamedev
Hi everyone,
I'm a freelance artist who works as a hobby, and I don't usually have much free time because of university. Besides working on small fan comics, I'd also like to try developing a game based on a very interesting idea I've had and don't want to lose.
I plan to use the Godot engine because I had some basic experience with it years ago. I'm still in the initial idea and sketching phase, but basically, I'm thinking of a genre-hybrid inspired by the exploration of Deltarune and the fast-paced action of Ultrakill, but with a heavier sci-fi focus. The protagonist will be an alien villain similar to Mewtwo.
Since my background is mostly in art and my time is very limited, I have a few questions on how to start properly:
- Are there any specific Godot 4 tutorials or learning paths you recommend for someone who is primarily a visual artist?
- How would you approach prototyping a game that mixes two very different genres (RPG and fast FPS/Action) without getting overwhelmed?
- Any general tips for making slow but steady progress when you have a tight university schedule?
u/BecyondRotten — 11 days ago