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I was a young aspiring art director in an ad agency when a creative director asked me to change the colour of a mesh in a 3D scene. I remember opening the file and having no clue whatsoever how to even move the cursor properly. But seeing how the meshes came alive when I hit render mesmerised me so much that I ended up spending my spare time learning more and more about it.
The more I learned, the better my overall visual output became. I started thinking in three dimensions. I started anticipating lighting setups, materials, textures. I started producing (and simulating) my own mockups. Teams started fighting over who got to book me for pitches, because pitch decks looked more alive with custom visuals and clients loved seeing their products in contextual settings.
I am far from great at 3D (I still drool looking at textures, meshes and sculpting done by real experts) but I wanted to share a collection of visuals I gathered over the years that combine design and 3D modelling, alongside the plain meshes behind them.
It is my way of sharing that mesmerising feeling I had when I first started hitting the render button more and more.