u/BeaverBotics2

Image 1 —
Image 2 —
▲ 95 r/tf2

Some TF2 Weapon balance ideas I threw together because I was bored, tried to keep things simple. I dunno figured they would at least make the weapon fun/usable, but I'm no game design expert and these ideas could just be straight up bad, I just wanted to throw some ideas out.

The sandman would have it's stun completely removed and focus entirely on damage. Since enemies are no longer stun locked I figured it would be fine to bring the Sandman/Cleaver combo back since it would take more skill to pull off.

The fragment stat for "all fire damage" is similar to the phlog in that all weapons count, hence why it's a higher value. If only fire damage from the fragment counted, the needed damage would be switched to around 500-600.

u/BeaverBotics2 — 7 days ago

WARNING: this post will get pretty negative

I wish this game didn't get canned. It was being made during the height of the Battlebots reboot hype and was super promising. The demo released in 2019 was super fun and extremely well received by both fans and bot builders, not to mention it filled a genre niche that was way open, as Robot Arena 2 was almost 2 decades old at the time and RA3 was a complete disaster. With most Combat Robot games focusing on the building element, it was cool to see a game take on a more fighting game style with the sole focus being on the gameplay, something more pickup and play. Me and many other people wanted to see the game happened, going so far as to donate money towards this game during it's kickstarter/patreon days with hopes the game would be completed......

Only for the team to instead scrap all of it, take down the demo, spend months on radio silence while still taking people's money, then try and sell us some new game no one asked for called "Smash Punks", which was a team based multiplayer game you could tell was trying so hard to capitalize on games like Overwatch, Rocket League and Splatoon. Then they acted surprised when people didn't want to support them anymore and the game just died with a whimper. They had something that worked, people liked it and wanted to support it, and they just scrapped it because they wanted to be another Rocket League. Not even indie devs are safe from chasing multiplayer game trends and failing hard.

To this day most of the guys I know played Robot Champions, both in and out of the battlebot community, miss it dearly. Lesson here is if you have something that works, don't just throw it away, and don't take people's money promising to make something, then turn around and make something completely different from what they were promised.

Also don't back games on kickstarter, you will get screwed.

(PS - Before anyone asks, yes I know about Robot Rumble 2, no I don't care for it)

u/BeaverBotics2 — 18 days ago