

Some TF2 Weapon balance ideas I threw together because I was bored, tried to keep things simple. I dunno figured they would at least make the weapon fun/usable, but I'm no game design expert and these ideas could just be straight up bad, I just wanted to throw some ideas out.
The sandman would have it's stun completely removed and focus entirely on damage. Since enemies are no longer stun locked I figured it would be fine to bring the Sandman/Cleaver combo back since it would take more skill to pull off.
The fragment stat for "all fire damage" is similar to the phlog in that all weapons count, hence why it's a higher value. If only fire damage from the fragment counted, the needed damage would be switched to around 500-600.