u/Baturinsky

What are the possible ways to double-dip ability bonus, and is it possible to triple-dip?

What are the possible ways to double-dip ability bonus, and is it possible to triple-dip?

By "dip" I mean "Add ability bonus to spell or attack damage". So,

Tavern Brawler double dips Strength.

6+ level OH monk + Kushigo boots double dips Wisdom.

Can Infernal Rapier and Sylvan Scimitar (maybe Shilleilagh too?) stack with Pact Weapon?

Warlock can double dip Charisma on Eldritch Blast with Potent robe and Agonising Blast.

Lvl10 Evoker and Lvl6 Draconic Sorcerer can add one "dip" to Evocation and one specific element, respectively. So, they both can double dip with Necklace of Elemental Augmentation.

Draconic Sorcerer can't stack with Agonizing Blast, etc, so probably no triple dip here.

And then there is Arcane Synergy, which adds a dip to weapon damage, after using canrtrip or causing condition.

So, there is a lot of possible ways to double dip, but all have their limitations, so, is it possible to triple-dip on the same stat on a weapon attack, spell or cantrip?

OH monk with the boots and Diadem of Arcane Synergy would triple-dip Wisdom after, say, tripping someone, right?

u/Baturinsky — 14 hours ago

Best lvl2 build for the grove gates fight?

Which build/party (of available at that point) would deal with the grove gates fight best (i.e. clear it fast, with no ally death etc).

Assuming no shortcutting by jumping to the "mainland", or going through the temple. So. level 2 characters.

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u/Baturinsky — 3 days ago

Is Lore10/Wiz1/Death1 a good idea?

My current Tav is Swords10/Wiz1/Fighter1 and... I don't really shoot much. I have 2 or 3 warriors in the team which can do it better, and who are built specifically for breaking people's faces.

Yes, I can use Slashing Fluorishes, but they do not do that much damage, and they use Bardic Inspiration, which is a resource that can be used better.

So, maybe Lore Bard can work better? With 1d10 Cutting words I can cancel enemy attack, or make them fail their rolls without having to wait for the Acuity buildup.

And having 2 extra Magical Secrets can be really useful.

I really love the Wiz level for the scrolls.

So, I have one slot left. Is it a good idea to put Death Cleric there, mostly for twincasting Death Tolls? It would give me 6d12 damage per turn, which is huge, in theory. But there is a lot of "buts" - it scales with Wis, undeads resist it, successful save negates it completely.

It would also give Martial Weapons proficiency and access to some exclusive Cleric spells, such as Sanctuary (and Command, but, again, with the "wrong" stat scaling)

Or there are better uses for that last level?

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u/Baturinsky — 5 days ago