So (as an example) players can resist coercion, yet what are your favoured method to decide they could be manipulated in the first place by an NPC? As a complication to a failed roll? Simply by deciding when they should be able to (unless players resist)?
It's something I'm just struggling to grasp.
[This is assuming that, like in CBR+PNK, 'elite' enemies succeed and need to be resisted?]
u/Barnacle_Lanky — 14 days ago