u/Bandit_Gamer1

So I don't know if this is the place to request theories but I'ma do this anyway,
so there is this game I play fairy often weather it be single player or online that has lots of hidden lore that I would love to be turned into a game theory video on Scrap Mechanic, hopefully before we get the second chapter for the survival game mode.
In one of the game modes (challenge mode) you as the player do 50 different tasks while a robot watches everything you do and noting it down of a clipboard, also while in the background there seem to be an unintelligible convocation between a person and a robot but gets cut off.

And then there is survival mode where we as the player wake up after a rough crash landing with nothing but a sledgehammer and our lift a tool we use to build ANY and all creations, to find our spaceship that look more like a flying crane on fire and almost unusable.

Is not long after where we meet the different enemies of the current game and this is my own theory but this is how I see what they were built for.

We first meet the green tote-bot, they have a sparking whip upon there heads that was probably used to herd wocs, the game version of cows,

Next is they hay-bot, they have a hook at there centre and hitch-fork for an arm to collect hay and store it,

Then comes the farm-bot that has a drill at their centre that was probably used to prepare farm land, a scythe to harvest the crops that is now used as a melee attack on the player and what was probably once a water canon is now used as a ranged weapon to shoot chemicals at the player

The final two enemies we currently have are the blue and red tape-bots, that are found in warehouses where there are lots of boxes and pallets so the blue tape-bot were likely use to tape up parcels ready for shipping but now shoot tape projectiles at any living creatures, the red for whatever reason shoot red exploding tape

and speaking of the warehouse something must happened inside them because when you go inside you can find these mounds of tape that are the same size as a knocked out player character, there are also these tunnels inside the walls indicated by some cracked stone,

and finally there is the radio, it loops the same music over and over but there are sound that come through on the recording that sound like a takeover, perhaps when the bots turned on their creators one of the first places hit was the radio broadcasting rooms, but that is just some of my theories but I would love to see this become a video. honestly this game could become a game theory, a food theory and a style theory

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u/Bandit_Gamer1 — 12 days ago