u/Banded_Iron_Games

▲ 2 r/tcgdesign+1 crossposts

Would anyone be interested in a dexterity based battle mechanic for a tcg?

The game currently requires you to land your attack onto the opponents card to deal damage. It also converts simply to using dice rolls for an "accessibility mode." My goal was to create a system more dependent on skill than luck. Curious to know if this interests anyone, or if you'd rather just depend on the rng of coin flips and dice rolls for damage?

reddit.com
u/Banded_Iron_Games — 7 hours ago