Cyclomcision
The Tempered Cyclops from the Bestiary mod are actually very tanky, it's crazy how much magic damage they can survive.
The way this one died tho…yeowch.
The Tempered Cyclops from the Bestiary mod are actually very tanky, it's crazy how much magic damage they can survive.
The way this one died tho…yeowch.
Recently installed the Bestiary mod for DD2 + the related difficulty mods and a lot of the base game monsters (not just the new original ones) are much harder and beefier.
In vanilla, there isn't really a reason to use Augural Flare twice once you hit the magick cap since any enemy in the game would die to a single cast. But now multiple different bosses can survive a Flare or three.
I didn't even know it was possible to stack them until now.
I guess I'm kinda late to the party, but twinblades are....very strong...
I don't usually get to use much of my full spell list because enemies in base game die pretty fast to it. So I switched to my Journey 15 save to see if this build could still withstand the enemy stat boosts with max scaling. Safe to say, it still can.
Was wondering how good a certain spell would be on my Carian tank build. It's pretty good.